Mods introducing new content into the game.
Version: 2.0.4 Date: 19. 11. 2024 Features: - Added French localisation (Thanks Fr_dae!) Changes: - Removed temporary fix for Wrigglers since core Factorio fixed the issue with Base 2.0.17 (Thanks Rseding91!) Bugfixes: - Fixed incomplete tooltips for Laser Fence items
Version: 2.0.3 Bugfixes: - Fixed crash with Fulgoran Enemies
Version: 2.0.2 Bugfixes: - Fixed startup error laserfence/data-updates.lua:35: attempt to index local 'triggerDelivery' (a number value)
Version: 2.0.1 Bugfixes: - Temporary fix for crash that occurs when Wrigglers die to Laser Fences
Version: 2.0.0 Features: - Updated to Factorio 2.0 Bugfixes: - Fixed robots not being able to deconstruct Laser Fence posts
Version: 1.1.5 Bugfixes: - Fixed performance issue for large save files
Version: 1.1.4 Features: - Added Laser Fence Gates: a new technology to unlock a second type of emitter that forms gates instead of fences - Added the ability to place Laser Fence Post in the middle of existing Laser Fences - Reworked power costs to scale based on the length of Laser Fences - Added Laser Fence Energy Efficiency upgrades that reduce the base power consumption of Laser Fence posts Bugfixes: - Fixed laser fence segments getting mistaken for rocks by biters and other mods - Fixed some crashes that occurred when laser fences were destroyed
Version: 1.1.3 Bugfixes: - Fixed crash that occurred when revived laser fence posts were destroyed again (LuaEntity API call when LuaEntity was invalid. laserfence/scripts/CnC_Walls.lua:285) - Fixed laser fence posts not showing correctly in blueprints/deconstruction plans - Fixed laser fence posts not working after being revived by robots - Fixed AOE damage sometimes causing laser fence posts to stop working and construction robots to get stuck trying to fix them
Version: 1.1.2 Features: - Added a ton of settings to let you balance Laser Fences however you want - Added new upgrade for increasing the maximum Laser Fence length Bugfixes: - Fixed crash that occurred when a fence and a post died on the same tick - Fixed small enemies being able to walk through laser fences - Fixed laser fence selection box not being aligned with the grid
Version: 1.1.1 Features: - Added floating text to notify when something is blocking a fence from connecting Bugfixes: - Fixed fences occasionally stopping one tile short of connecting to the next emitter - Fixed large obstructions not allowing fences to form after they have been removed
Version: 1.0.0 Changes: - None, initial release.