Lane Filtered Loaders


Loaders can be selected and changed to have lane-specific filters. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.

Tweaks
28 days ago
2.0
749
Logistics

g [fixed] Copy/Paste Doesn't Retain Loader State

a month ago

When using this mod, copying and pasting a loader does not retain its current filter state (generic or lane-specific filters), so would it be possible to make copy/paste automatically preserve this state? Thank you!

a month ago

Are you copy/pasting then placing manually?

a month ago

For example, if I place a new default generic loader, and copy data from an already placed lane filtered loader. The new one wont change to a lane filtered state.

a month ago

I see. The issue is that they are technically two different entities, so copy/pasting data doesn't work. I'm no expert here, but I'll see if I can figure something out.0

a month ago

Thanks! Maybe there’s a copy/paste related event that could be used? Perhaps the entity change could be handled similarly to how it’s done in the GUI switch.

a month ago

The entity change isn't what I'm worried about, but rather hooking onto a copy/paste event. There's only one to begin with, and I don't recall what cases it covers. I'll ask around, I know this issue has come up before.

a month ago

After asking around, it looks like I can make it copy over when using shift+right/left click, but not when copy/pasting using shortcuts or blueprints.

a month ago

That’s more than enough for me! A small limitation isn’t a big deal—your mod has already helped me so much in my long battle with Pyanodons. Haha, take your time, and thanks again!

28 days ago

Fixed in latest release! I also noticed and fixed an issue where changing the type of loader when a ghost is selected would place an actual loader entity down

27 days ago

Brilliant! Really appreciate your work!

27 days ago

Thanks! Always glad to hear

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