Loaders can be selected and changed to have lane-specific filters. Does not add loaders, another mod must be used to add them.
Requested by Sunrosa on Discord.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
When using this mod, copying and pasting a loader does not retain its current filter state (generic or lane-specific filters), so would it be possible to make copy/paste automatically preserve this state? Thank you!
For example, if I place a new default generic loader, and copy data from an already placed lane filtered loader. The new one wont change to a lane filtered state.
I see. The issue is that they are technically two different entities, so copy/pasting data doesn't work. I'm no expert here, but I'll see if I can figure something out.0
Thanks! Maybe there’s a copy/paste related event that could be used? Perhaps the entity change could be handled similarly to how it’s done in the GUI switch.
The entity change isn't what I'm worried about, but rather hooking onto a copy/paste event. There's only one to begin with, and I don't recall what cases it covers. I'll ask around, I know this issue has come up before.
That’s more than enough for me! A small limitation isn’t a big deal—your mod has already helped me so much in my long battle with Pyanodons. Haha, take your time, and thanks again!
Fixed in latest release! I also noticed and fixed an issue where changing the type of loader when a ghost is selected would place an actual loader entity down
This (or something similar) occurs in the current version for me. I notice it most when I place down a blueprint. The lane filter flag is the opposite of what I the blueprint has.
I also run into similar issues - I'd highly recommend the default setting for the player setting for freshly-built loaders be set to false instead of true, which will drastically cut down on these sorts of issues since loaders won't be lane-filtering by default.
These issues are being fixed in a unified loader mod, since in 2.0.65 Wube added a new loader property (respect insertion limit) and trying to manage 3 possibly interconnected mods is not worth the trouble. I will send a message here and update these mods accordingly once that combined loader mod is released.