Lane Filtered Loaders


Loaders can be selected and changed to have lane-specific filters. Does not add loaders, another mod must be used to add them. Requested by Sunrosa on Discord.

Tweaks
3 months ago
2.0
1.97K
Logistics

g [fixed] Copy/Paste Doesn't Retain Loader State

7 months ago

When using this mod, copying and pasting a loader does not retain its current filter state (generic or lane-specific filters), so would it be possible to make copy/paste automatically preserve this state? Thank you!

7 months ago

Are you copy/pasting then placing manually?

7 months ago

For example, if I place a new default generic loader, and copy data from an already placed lane filtered loader. The new one wont change to a lane filtered state.

7 months ago

I see. The issue is that they are technically two different entities, so copy/pasting data doesn't work. I'm no expert here, but I'll see if I can figure something out.0

7 months ago

Thanks! Maybe there’s a copy/paste related event that could be used? Perhaps the entity change could be handled similarly to how it’s done in the GUI switch.

7 months ago

The entity change isn't what I'm worried about, but rather hooking onto a copy/paste event. There's only one to begin with, and I don't recall what cases it covers. I'll ask around, I know this issue has come up before.

7 months ago

After asking around, it looks like I can make it copy over when using shift+right/left click, but not when copy/pasting using shortcuts or blueprints.

7 months ago

That’s more than enough for me! A small limitation isn’t a big deal—your mod has already helped me so much in my long battle with Pyanodons. Haha, take your time, and thanks again!

7 months ago

Fixed in latest release! I also noticed and fixed an issue where changing the type of loader when a ghost is selected would place an actual loader entity down

7 months ago

Brilliant! Really appreciate your work!

7 months ago

Thanks! Always glad to hear

2 months ago
(updated 2 months ago)

This (or something similar) occurs in the current version for me. I notice it most when I place down a blueprint. The lane filter flag is the opposite of what I the blueprint has.

2 months ago

I also run into similar issues - I'd highly recommend the default setting for the player setting for freshly-built loaders be set to false instead of true, which will drastically cut down on these sorts of issues since loaders won't be lane-filtering by default.

2 months ago

These issues are being fixed in a unified loader mod, since in 2.0.65 Wube added a new loader property (respect insertion limit) and trying to manage 3 possibly interconnected mods is not worth the trouble. I will send a message here and update these mods accordingly once that combined loader mod is released.

a month ago

Oh cool, I didn't know there was a "respect insertion limit" option for loaders now! I'm looking forward to that, that gets rid of the main downside to using loaders in 90% of cases :D

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