Lamented Circuit Additions


New circuit modes for the vanilla constant and selector combinators, added straight into their windows as native-feeling options — runtime recipe presets, crafting-time lookup, recipe products and reverse recipe lookup, a memory cell, and slot-based item packing. No new entities, works in existing saves.

Utilities
a month ago
2.0 - 2.1
61
Circuit network

b Breaks certain AAI Vehicles features [fixed?]

a month ago

AAI Programmable Vehicles implements a hidden constant combinator inside each vehicle, accessed by the UnitData button on the GUI pane that shows up with a vehicle selected; LCA causes this to be unreachable. LCA needs a special handler for the integrated CCs in AAI Buildings/Vehicles that provides the base game's CC interface

omg thank you for telling me, ill see if i can write a patch for this tmrw, first mod and i havent used aai since 1.0 so i kinda forgot.

praying 2.1 will add some better api for modifying vanilla UIs. i feel like replacing the C++ UI it is kinda horrific. but adding new combinators kinda felt like bloat.

thanks again and sorry for the inconvience

I think i fixed it in v1.2.2 now checks that the entity is actually a combinator before replacing the ui. :)

New response