New circuit modes for the vanilla constant and selector combinators, added straight into their windows as native-feeling options — runtime recipe presets, crafting-time lookup, recipe products and reverse recipe lookup, a memory cell, and slot-based item packing. No new entities, works in existing saves.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.4.0
Date: 2026-07-03
Features:
- make combinators craftable in the electromagnetic plant
Version: 1.3.0
Date: 2026-06-24
Features:
- [gui] expose the selector combinator's Time operation
Bugfixes:
- only intercept vanilla CC/selector prototypes in on_gui_opened
- recipe.category was removed, use the categories set
- use disabled_by_script instead of removed active write
Version: 1.2.2
Date: 2026-06-22
Bugfixes:
- only intercept vanilla CC/selector prototypes in on_gui_opened
Version: 1.2.1
Date: 2026-06-17
Bugfixes:
- don't tag non-item output signals with quality/comparator
- pin quality on every output filter, not just items
Version: 1.2.0
Date: 2026-06-15
Features:
- add Stack Pack mode to the selector combinator
Version: 1.1.2
Date: 2026-06-15
Optimizations:
- offload Crafting-Time to engine combinators and group sentinel drivers
Version: 1.1.1
Date: 2026-06-12
Optimizations:
- gate selector Mode drivers on a sentinel combinator
Bugfixes:
- exclude bench tooling from the mod package
Control:
- scripting API and headless benchmark harness
Version: 1.1.0
Date: 2026-06-12
Features:
- collision summing and quality propagation for Recipe Products
- Filters and research reactivity for the Recipe Finder
- Recipe Finder Mode for the selector combinator
- Recipe Products and Recipe Finder Modes for the selector combinator ([#10](https://github.com/lamentedCauliflower/LamentedCircuitAdditions/issues/10))
- Recipe Products Mode for the selector combinator
Version: 1.0.0
Date: 2026-06-11
Info:
- fill mod metadata and locale strings
Features:
- auto-refresh researched-only Presets on research changes
- Craftable Set Preset Mode for the constant combinator
- Crafting-Time Mode for the selector combinator
- emit item signals from Presets when recipes have item products
- Memory Cell Mode for the selector combinator
- persist mod settings through blueprints, paste, clone and undo
- replace the selector combinator GUI with the unified Mode dropdown
- wildcard Update Conditions and a manual clear for the Memory Cell
Gui:
- close combinator window when the entity is destroyed
- replace constant combinator GUI (Vanilla Mode only)
- reproduce vanilla 2.0 constant combinator window faithfully
- rework sections editor around 2.0 logistic groups
Bugfixes:
- pin item signal quality when setting slot filters
- selector GUI index display, quality read-back, quality_filter writes
- write quality_source_static as a name table so the engine keeps it
Changes:
- add pure domain core, busted suite and CI test workflow