Solid Fluids

by Kryzeth

Adds solid versions for every fluid in the game, as well as recipes for converting fluids to and from the solid variant.

Content
9 days ago
2.0 - 2.1
528
Fluids

g [Implemented] Startup Settings?

10 days ago
(updated 10 days ago)

Could you add a setting for recipe energy, recipe fluid count and recipe solid count?

So that we can customize from another mod side (via forced value) to for example make them take 100 fluid -> 3 solid and back and make the recipe take 5 seconds or things like that :)

I'm going to be depending on this for an upcoming mod.

9 days ago
(updated 9 days ago)

Added several hidden settings that should allow you (and any other mod devs) to tweak the exact values for the auto-generated recipes. (hidden because I didn't really want to add this many public-facing settings that most users aren't going to want to modify; I prefer to avoid it whenever possible)

Specifically, the kry-solid-fluid-override setting will need its forced_value set to true (in order to override the only other public-facing setting, which simply sets the fluid conversion ratio), that will allow the following settings to apply:

  • kry-freezing-ingredient-count: sets the required fluid input amount for freezing recipes
  • kry-freezing-result-count: sets the produced solid output amount for freezing recipes
  • kry-melting-ingredient-count: sets the required solid input amount for melting recipes
  • kry-melting-result-count: sets the produced fluid output amount for melting recipes
  • kry-freezing-time: sets the required crafting time (energy_usage) for freezing recipes
  • kry-melting-time: sets the required crafting time (energy_usage) for melting recipes

Implemented in v1.1.1

9 days ago

Thank you so much!

I already got a page with the mod; if you wanna look around https://mods.factorio.com/mod/blueprint_io

Your mod really saved me from making another one for 2.1 hahaha.

Thanks!

9 days ago

No problem! I'm not sure how my mod helped with yours, but I'm glad to hear that it did lol

9 days ago
(updated 9 days ago)

:P My mod does something with blueprints but it manipulates inventories in a whole bunch of ways. I didn't want to add support for fluids (too much work x.X), so this mod let's players use fluids with the mod :P (While in their temporary item form)

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