Muluna has chemical plants, solar panels, and other goodies to get you started in cargo pods near start point, so you really don't need anything.
It's not enough... at least, it wasn't for me.
I played through Muluna with cargo drops restricted (forgot that I had enabled that setting at the time), and I needed to make so many more chemical plants than you start with, in order to make a reasonable amount of wood via Greenhouse tree growth (an extremely slow recipe that barely trickles out trees) and then another dozen to turn the wood into cellulite, and then into petroleum gas, in order to make the plastic needed for the LDS needed to fuel the rocket and get space science back to Nauvis
It's possible that I may have overbuilt (I used Factory Planner to try and get the ideal ratios for everything), but without being able to use supplies from nauvis, it was a slow and arduous task. I would not recommend coming without a healthy supply of chem plants.
EDIT: I forget why I didn't/wasn't able to use greenhouses at the time... that would have cut my chem plant requirement in half, but there was something preventing me at the time, some kind of setting or mod interaction... That part of the playthrough was months ago, I can't recall at this point
EDIT2: I think I figured it out, I must have had Greenhouse requires Space science setting enabled (it's right next to cargo drop requirements), which would prevent me from using the much more efficient greenhouses without Space science, and wouldn't have shown up as an option for me in Factory Planner. Guess I didn't realize how much of an impact that would make (especially when trying to set it and forget it, which the setting description actively discourages lol)