Thank you for the preliminary information, and yes that would be incredibly helpful, and something I've wanted to write up (see here for some other preliminary info I've documented so far)
I can easily add to that list with:
- Maraxsis: post-Aquilo planet, expects external shipments (including atmosphere, barreled from other planets)
I don't have the most time to write up something lengthy and informative though, like I would want to specify what players might ideally want to bring for certain planets, like chemical plants for Muluna (incredibly slow process to make from scratch), and what type of machines to avoid bringing (to Pelagos, for example, due to em wave pollution that spreads massively over water, triggering unexpected attacks across the sea)
For Cerys, Arig, and Rubia, I'd want to note specifically that they are cargo-drop-restricted, and that Cerys makes exceptions for personal construction bots.
Definitely a topic I would want to return to, just not enough time to write things up atm