Random Tech Info
Just some general information regarding the currently included planets (1.0.24), their technological requirements, and general placements:
Conclusions
Potential starting paths:
- Vulcanus -> Rubia/Moshine/Corrundum/Igrys -> anywhere else -> Aquilo/Maraxsis/Paracelsin -> Frozeta/Vesta/SSEdge
- Fulgora -> Cerys -> anywhere else -> Aquilo/Maraxsis/Paracelsin -> Frozeta/Vesta/SSEdge
- Gleba -> Rubia/Shchierbin/Pelagos/Panglia -> anywhere else-> Aquilo/Maraxsis/Paracelsin -> Frozeta/Vesta/SSEdge
- Rubia/Cerys/Cubium? -> anywhere else-> Aquilo/Maraxsis/Paracelsin -> Frozeta/Vesta/SSEdge
The Vulcanus/Gleba paths each branch out into several options, while Fulgora dead-ends into Cerys almost immediately, needing to double back towards Vulcanus/Gleba before being able to travel to any other Fulgora-accessible planets.
All branches eventually require completion of Vulcanus/Gleba/Fulgora/Rubia to reach Aquilo/Maraxsis/Paracelsin, and neither Secretas nor Vesta are required for Solar System Edge/Shattered Planet/Promethium Science pack complete
Further Testing
Either in a future release of Planet Mods Lite, or as part of a separate standalone modpack, Outer Rim, Asteroid Belt, and Redrawn Space Compatibility may be added as requirements, each of which significantly will change the above properties by modifying science packs, planet placement, and technological progression.