A very thoughtful response, thanks for the feedback! I had actually been looking at the Nexus mod as a potential inclusion, but shelved it since it was still WIP. Knowing that the two mods may have a potential conflict is definitely a good reason to make Shattered Planet optional (and maybe hope for a compatibility patch, unlikely as it may be). Maybe even considering making it optional in the main All Planets pack, since there's no specific reason to prefer one endgame mod over the other, for testing.
Luckily for the compatibility concerns, the individual planet mod authors have taken it upon themselves to provide compatibility for other planets when necessary, relieving me of the need to make any further compatibility patches myself.
The singular remaining compatibility patch is something that should probably be handled by Lignumis, since it's the one that pulls the Astroponics mod into the pack, and their wood ammo mod setting is the one that makes Astroponics required for space travel, so ideally they should be the ones to decide where to move the Astroponics tech, if necessary.
I'm a little hesitant to make the patch standalone, since the last time I did that, it became invalidated almost immediately by the Muluna author.
Even had the Astroponics author offering to incorporate the fixes into their mod, so they were both very open and willing to make the requisite changes. I'm sure the current Lignumis mod author is just too busy with other, more pressing matters at the moment to patch the issue from their side (it is just one additional tech, if you forego using this Lite pack, a relatively minor issue compared to the other kinds of issues they're regularly dealing with)
Regardless, I'm glad to hear that you've enjoyed the pack so far! I'll be making the changes for the next update, whenever that may be (I think it might be a bit too late to just pull the 1.0.20 update and revert to 1.0.19)