Asteroid Frequency Multiplier

by Kryzeth

Scale up (or scale down) the frequency of asteroid spawn rate by a custom multiplier. Separate settings per planet, and between harmless/harmful asteroids. Compatible with Any Planet Start, Cupric Asteroids, More Asteroids, and Safer Asteroids.

Tweaks
a month ago
2.0
1.41K

i [Implemented] Increase Spawnrate

3 months ago

Is it possible to increase the spawnrate for friendly asteroids around planets above 10? Like 100 or 200 would be nice.

3 months ago

Should be possible, yes, but whether it would be safe, I do not know. 10x spawn rate was already quite plentiful, at least around Nauvis. It's not that easy to test on other planets though.. but it should probably be fine to increase the limit. I'll try and see how many asteroids is too many asteroids before the game breaks, and maybe set a hard internal cap instead.

3 months ago
(updated 3 months ago)

Implemented in v1.0.2 to allow values up to 5000. However, also implemented a hard cap on the asteroid spawn probability (per asteroid) so that it cannot be increased past a certain point.

Technically, the more common asteroids would hit the cap before the others, so 5000 was chosen as the maximum multiplier for this reason. Some of the lowest asteroid probabilities that I checked were around 0.0008, so multiplying by 5000 would get even these low-probability asteroids up to the limit (which was around 1 or 2; anything higher than this would fill up the screen and lag the game, especially with more than one space platform)

3 months ago

thank you ^^

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