Enable All Planet Mods 🌐

by Kryzeth

Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐

Mod packs
a day ago
2.0 - 2.1
13.1K
Factorio: Space Age Icon Space Age Mod
Planets

g [Updated] Stable 2.1

a day ago

Will the mod be updated to support the stable 2.1 version

a day ago

Updated to a version of PlanetsLib that should enable all Required/Recommended planets to load on stable 2.1 as of v1.1.6

a day ago

it still doesnt work properly

a day ago

a lot of mods appear to look like need to be disabled

a day ago

Is this from a fresh install, or from an existing 2.0 build of the game? Do you have old 2.0 mods already in the modlist? Are you attempting to continue a playthrough from 2.0?

If you are coming from a 2.0 install, and you don't have a compatible minimum version of each planet mod, the game should force you to update them (this cannot happen automatically)

a day ago

coming from 2.0.77. after updating to 2.1, and updating the mods a lot of mods are seen incompatible even after updating

a day ago
(updated a day ago)

It's possible you haven't updated the dependencies of the planet mods in question (perhaps they didn't specify a minimum version)

Honestly, it would likely be easier to just install All Planet Mods from scratch (with an empty mods folder) instead of trying to update things one by one (you have to update practically everything anyways, and discard some mods that are no longer required; it would just be simpler this way)

a day ago

i removed all mods, and attempted a fresh install of the mod. it says there's no spidertronpatrol on mod portal

a day ago

now i retried it says no planet muluna on mod portal

a day ago

now i retried it says no planet muluna on mod portal

a day ago

was able to install but solar halo needs to be disabled

a day ago

Those first two don't make any sense, because those mods definitely exist on the mod portal; not sure why it would tell you otherwise.

The last one, I must have missed Solar Halo being updated to 2.1, though I'm not sure why PlanetsLib isn't fixing whatever error it's causing; I guess I'll have to temporarily mark that one Optional

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