Hmmm, very interesting.. it appears that Promethium Science Pack has 2 prerequisite technologies that don't appear in the tech tree when you select it. The lesser one being the Interstellar Science Pack (requires 2 planetary techs before you can begin to research it, so you probably already have it), but the more pertinent one being Operation Iron Man, of all things (it simply enables cargo drops on Rubia).
If you haven't visited Rubia yet, that might be the tech you're missing (the only way to even check during runtime is by printing it in the console). I'm not entirely sure why those 2 techs specifically don't appear in the list, maybe there's a limit on the number of visible prereq techs? Which is odd, considering how utterly massive the tech tree appears when Promethium Science Pack is selected...
Oh, I think I figured it out. Operation Iron Man is part of the visible tech tree, but it's a direct requirement for Aquilo, Paracelsin, and Maraxsis, each of which has a science pack that is already required for Promethium. Intersteller Science is also a requirement for the same 3 planets, plus Tenebris. I'm assuming these prereq techs can't show up twice in the tech tree, so they just appear in the spot where they have the most connections.
That actually brings up the question of how you already have the other prereq techs, if you haven't visited Rubia? Since Operation Iron Man is a requirement for Aquilo, Fusion Reactor requires the Aquilo science pack, and itself is a requirement for Promethium Science? Unless you're just missing one of the trigger techs? Mineral Science, Time Science, Bioluminescent Science, and Biter Egg Handling can't be manually researched, only triggered by crafting (and capturing an enemy spawner, for that last one)
As for a solution to the visual oddity.... the Promethium Science Pack is being modified by 9 other planet mods (at minimum!) in this pack alone. Assuming... yes, Muluna adds the Interstellar Science Pack, and appears to be the one adding it as a prereq for Promethium Science (despite already being a prereq for Aquilo, whose Fusion Reactor tech is already a prereq for Promethium Science). Rubia... appears to be doing the same thing, adding one of its techs as a prereq to the Promethium Science.
So they should probably stop doing that, since it's superfluous (though at the end of the day, the visual oddity shouldn't affect anything, since they will both be getting researched at some point for the other prereq techs)