🌐 Enable All Planet Mods

by Kryzeth

Simply has every currently available standalone planet mod on the mod portal as a forced requirement. Glorified shortcut to quickly enable all planets, moons, space locations, and exoplanetary systems (mainly used for compatibility testing). 🌐

Mod packs
26 days ago
2.0
7.14K
Planets

i [Fixed] New Recipe for Space ammo

2 months ago
(updated 2 months ago)

Is it possible to add something so that ammo doesn't require wood in space? Atm I'm kinda forced to rely only on lasers+rockets only, cuz wood would be a huge overhead and require a much bigger ship to grow it in space - that somehow eliminates ammo being viable on ships entirely. It forced me to design a few nuclear-powered space ships in the early game - kinda nice challenge tho^^

2 months ago

Hm, an interesting detail that I might have overlooked when making Astroponics an optional technology, rather than a required one.

The Astroponics tech (unlocked at the same time as the planet discovery techs) should allow you to grow trees in space. This technology was originally required for planet discovery, but didn't seem important, so I made it optional instead; this may have been a mistake, since I hadn't considered the new ammo recipe structure.

I might actually have to revert that change, since it does appear to be a soft requirement for space travel (excluding the starting moons, which should be asteroid free paths).

I vaguely remember one of these mods (either Lignumis, Astroponics, or one of the other "Wooden" related requirements) having a setting to disable wooden ammo.

As an alternative, I can also offer the Lite version of this modpack, which is more focused around player usability (whereas this one is mainly just for dev compatibility testing). That version of the modpack makes Muluna and Lignumis (and some other unimportant planets) optional instead, so this wooden ammo recipe thing wouldn't be an issue (though it sounds like your save might be a bit too deep for that, too many requirements would need to be removed)

2 months ago

Made the Astroponics tech change dependent on Lignumis progressive ammo setting. When progressive ammo is disabled, wood is no longer required for yellow ammo, and Astroponics becomes an optional tech. When progressive ammo is enabled, Astroponics remains a required technology before planet discovery, which allows wood growing in space for ammo.

In both cases, your issue should be resolved, by removing the need for wood in space, or by forcing a technology that provides wood in space. Implemented in v1.0.19

2 months ago

Perfect! :D Thank you very much!! <3

2 months ago

All default settings were fine to me except that ammo-thing, should be disabled by default, I'd say, cuz it's not viable in space at all ^^

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