Adds the 2-cm-Flak-Vierling to effectively destroy airborne targets. This turret will only target entities with the trigger_target_mask 'air-unit'. That means the player or entities that are able to be targeted and got the mask assigned to by other mods. Settings allow customisation and also a non AA variant against normal enemies.
Mods introducing new content into the game.
Version: 1.2.3 Date: 14.08.2024 Changes: - support for various ERM mods that have airborne units - added setting for making ERM airborne units solely be targettable by AA guns - added "flying" attack_target_mask on vierling - setting that disables airborne targetability on turrets now also supports "flying"
Version: 1.2.2 Date: 01.05.2023 Changes: - Added an option to disable 'air-unit' target mask for all other turrets so only my guns can attack flying units. If you're using the default settings basically, this doesn't bother you.
Version: 1.2.1 Date: 18.04.2023 Changes: - made spritesheet generator functions local - added electric, laser, posion resistances - almost halved the turning speed - increased attacking speed and RPM - increased folding speed - added turning penalty Fixes: - fixed error in final fixes that led to error when character already had trigger_target_mask - fixed integration being on wrong layer basically - fixed a stupid error with compatibility with panzer4 and wirbelwind
Version: 1.2.0 Date: 05.03.2023 Changes: - streamlined trigger_target_mask assigning process - mod folder resetructure - added support for kj_xb35, kj_jug38 - if kj_wirbelwind is enabled, both get each others flak ammunition Fixes: - trigger_target_mask now also being added to airborne version when entity didnt have any before - technology applies ammo-damage and gun-speed boost again
Version: 1.1.2 Date: 15.12.2021 Fixes: - fixed an error caused by my stupidity
Version: 1.1.1 Date: 16.10.2021 Fixes: - fixed an error with the flak damage type
Version: 1.1.0 Date: 15.10.2021 Changes: - Initial Release