King Jo's Warhammer 40K Baneblade Tank


Adds a Warhammer 40K Baneblade Tank. Comes with custom mechanic of shootable fixed front gun and immunity to acid patches slowdown.

Content
7 months ago
1.1 - 2.0
22.3K
Transportation Combat

g Multiple miscellaneous

3 months ago

I appreciate these mods for adding a little extra fun to the game. Thankyou for the work on them.

On the fuels. Its pretty annoying that I need to clear the empty barrels manually otherwise the tanks won't refuel. I think allowing the energy cell would be appropriate fuel to add as an option. I would appreciate a stack size config option for them (and the empty containers) too.

The 30 inventory is fine, but also really restrictive with the smaller ammo/fuel stacks. Up to you to keep or change; but makes long expeditions need multiple returns to base.

I am impressed with the balance. The main gun for the 40k tanks level well and are each a fair feeling increase on the main gun of the base tank; being much worse at penetration but a little higher in splash.

The configurable equipment grids mod doesn't let me configure the equipment size of these vehicles. I am not sure if that is a toggle that has to be done in his mod or yours. They seem to be among your most popular though.

2 months ago

I didn't see any purpose in keeping the burnt result items so I removed them now

The different kinds of fuels only exist in the first place to enable me to balance the speeds of my cars. Thus the energy cell is only for the Star Wars Speeder so far. Stack size of the fuels is due to balancing

I'm sure a stack size of 5 with 60 MJ of energy per item is reasonable. I won't be increasing cargo sizes.

Nice to hear that you like my ammo balancing ^^. The AP is less because they are supposed to be HE ammo.

The configurable equipment grids issue is not on my end. You need to request the support on their mod

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