:( Is there a sensible way to control overproduction without relying on filtered stack limits?
I was using storage chest with item produced filter connected to an inserter with condition to filter the same item. So I can control production and anything that gets overproduced (or removed later) goes back into the same chest.
Can we consider a 1-2 tile length for the wire connections? So its still quiet expensive to create proper connected networks, but can be actually useful in a mall kind of scenario. 2 tile length is to make you do storage chest with red inserter (1 for yellow). Believe vanilla wire length is 7 or 9 tiles. Maybe make it optional perhaps?
I was interested in this mod as I tend to spend quiet some time in the pre-oil and pre-yellow science stage.