Advanced statistics tracking for multiplayer games including distance traveled, crafted items count, active crafts monitoring, combat stats, building stats, mining stats, playtime tracking, Space Age features, comprehensive 22-tier rank system with advanced scoring algorithms, achievement system with notifications, player rankings and comparison tools, and data visualization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 6.2.0
Date: 04. 02. 2026
Technical:
- Migrated GUI event handling to use stdlib2 library
- Refactored core modules (gui, rankings, stats, planet_stats) to utilize stdlib2 features
- Code cleanup and optimization in control.lua
Version: 6.1.0
Date: 03. 02. 2026
Features:
- MAJOR: Integrated professional time series charts using factorio-charts library
- Added high-resolution line graphs with multi-resolution data (30s, 12h, 7d intervals)
- Real-time visualization of Rank Score, Distance Traveled, Items Crafted, Playtime, and Combat
- Automatic data persistence across save/load cycles with chunk management
- Enhanced rank progress display with large icons, progress bars, and percentage indicators
UI Improvements:
- Completely redesigned Historical Charts section with professional styling
- Improved chart frame borders and alignment with proper Factorio UI standards
- Centered legends with color-coded series labels matching graph lines
- Cleaner rank progress layout with prominent current rank display
- Better visual hierarchy and spacing throughout statistics windows
Technical:
- Implemented RRDtool-style cascading aggregation for efficient time series storage
- Extended buffer lengths: 120 points (60min), 144 points (12h), 168 points (7days)
- Automatic chunk allocation and cleanup for render surfaces
- Fixed data persistence issues with light IDs and render objects
Dependencies:
- Added required dependency: factorio-charts >= 1.0.7
- Added optional dependency: bobpower >= 2.0.0
Special Thanks:
- nickelbob for the excellent factorio-charts library
Version: 6.0.0
Date: 03. 02. 2026
Features:
- MAJOR: Complete Factorio 2.0 Energy Statistics Overhaul
- Added high-fidelity [CALC] mode for energy statistics with 100% accuracy
- Implemented 5-tier property cascade for power production (supports Bob's Power, Angel's, etc.)
- Support for Burner Generators, Solar Panels, and advanced 2.0 prototypes
- UI: Added global vertical scrolling support for Planet Stats window
- UI: Planet Stats window now automatically adapts to screen resolution (max 750px height)
Optimizations:
- Improved dynamic entity scanning (now discovers modded types like burner-generators)
- All power API calls are now protected (pcall) to prevent crashes with modded prototypes
- Switched to theoretical maximum values in [CALC] mode for better infrastructure planning
Bugfixes:
- Fixed Planet Stats [API] mode not working in Factorio 2.0 (migrated to surface.get_electric_network_statistics)
- Fixed Solar Panels showing 0.0 MW production at night in [CALC] mode
- Fixed Burner Generators (Bob's Mods) missing from statistics
- Fixed critical crash when accessing proto.max_energy_usage in 2.0
- Fixed window overflow issues on small resolutions with many entities
Version: 5.8.8
Date: 03. 02. 2026
Features:
- Planet stats now uses asynchronous data collection (200 entities per tick) for better performance
- Planet stats GUI now uses two-column layout (Production left, Power/Shortages right)
- Main stats window is now draggable with position saved per player
Optimizations:
- Power statistics now use electric_network_statistics API when available
- Reduced game lag when opening planet stats on large bases
Bugfixes:
- Fixed planet stats hotkey not working when setting was disabled by default
- Fixed planet stats GUI duplicating content when updated
- Fixed action buttons changing from icons to text after GUI refresh
Version: 5.8.7
Date: 03. 02. 2026
Features:
- Added new hotkey Shift+Alt+R to toggle player rankings window
Optimizations:
- MEMORY: Fixed dashboard_data and chart_history memory leak when player leaves game
- PERFORMANCE: Added rank calculation caching with 5-second TTL to reduce CPU usage
- PERFORMANCE: Added damage batching for on_entity_damaged event (buffer flushed every 30s)
- PERFORMANCE: Incremental crafted_items cleanup every 100 crafts instead of only on player leave
Bugfixes:
- Added nil checks to GUI functions to prevent crashes with invalid/disconnected players
Version: 5.8.6
Date: 03. 02. 2026
Bugfixes:
- Fixed hardcoded Russian strings in GUI buttons (Details, History, Compare, Charts) - now properly localized
- Fixed nil-access errors in control.lua when gui_state was not initialized
- Enabled planet_stats hotkey (Shift+Alt+P) - was previously commented out in data.lua
- Removed duplicate style definitions in data.lua that were overwriting each other
- Localized all Russian strings in planet_stats.lua for proper i18n support
Documentation:
- Updated FAQ.md with correct version (5.8.6), achievement count (36), and removed obsolete Update Frequency setting references
- Added missing localization key "history" to all 8 language files
- Added new localization keys for planet_stats debug section
Technical:
- Cleaned up data.lua - reduced from 305 to 233 lines by removing duplicate styles
Version: 5.8.5
Date: 27. 07. 2025
Bugfixes:
- CRITICAL: Fixed nth_tick intervals to use permanently fixed constants instead of configurable values
- CRITICAL: Removed "Update Frequency" setting that was causing multiplayer desyncs when changed
- CRITICAL: All nth_tick values (1800, 600, 36000) are now hardcoded and will never change
- Fixed multiplayer desync caused by different tick registration between save/load cycles
- Multiplayer stability is now guaranteed - tick events remain consistent across all game sessions
Technical:
- Removed settings.startup["multiplayer-stats-update-frequency"] completely
- UPDATE_FREQUENCY, CLEANUP_FREQUENCY, GUI_REFRESH_FREQUENCY are now immutable constants
- Simplified event registration logic to prevent any future desync possibilities
Version: 5.8.4
Date: 27. 07. 2025
Bugfixes:
- CRITICAL: Complete overhaul of nth_tick event system to eliminate all multiplayer desync errors
- CRITICAL: Fixed hardcoded tick values (600, 36000) that caused "nth_ticks not re-registered" errors
- CRITICAL: Implemented unified module constants for all periodic events (main, cleanup, GUI refresh)
- CRITICAL: Added script.on_nth_tick(nil) to clear handlers before re-registration
- Added error handling with pcall wrappers for all nth_tick handlers to prevent crashes
- Improved error reporting with detailed messages for debugging nth_tick issues
- Enhanced event lifecycle management for rock-solid multiplayer stability
Version: 5.8.3
Date: 27. 07. 2025
Bugfixes:
- CRITICAL: Fixed nth_tick registration using module constants instead of storage access in script.on_load()
- CRITICAL: Eliminated storage access during on_load event to prevent multiplayer desynchronization
- Fixed "nth_ticks not re-registered" error by using proper Factorio API patterns
- Improved nth_tick event lifecycle management for multiplayer stability
Version: 5.8.2
Date: 27. 07. 2025
Bugfixes:
- CRITICAL: Fixed "nth_ticks not re-registered" multiplayer desync error when loading saves
- CRITICAL: Improved nth_tick event registration to prevent script event mismatches
- Fixed update frequency caching to ensure consistent behavior across save/load cycles
- Improved error handling for multiplayer synchronization
Version: 5.8.1
Date: 27. 07. 2025
Optimizations:
- PERFORMANCE: Improved update frequency from 5 seconds to 30 seconds (300 -> 1800 ticks) for better server performance
- PERFORMANCE: Added player update queue system to process players in batches instead of all at once
- PERFORMANCE: New setting "Max Players Per Update Cycle" allows fine-tuning performance for large servers
- PERFORMANCE: Reduced maximum players processed per cycle from unlimited to 5 (configurable 1-20)
- PERFORMANCE: Player queue automatically rebuilds when players join/leave for optimal distribution
Settings:
- Added "multiplayer-stats-max-players-per-update" startup setting (default: 5, range: 1-20)
- Updated setting descriptions with performance recommendations for large servers
- Improved minimum/maximum values for update frequency setting (300-3600 ticks)
Technical:
- Optimized main statistics update loop to prevent performance spikes on large multiplayer servers
- Better memory management with existing 30-point history limitation per category
- Queue-based player processing ensures fair update distribution across all connected players
Version: 5.8.0
Date: 25. 07. 2025
Changes:
- Planet Statistics system temporarily disabled as Work-In-Progress (WIP)
- Added new startup setting "Enable Planet Statistics" (disabled by default)
- Planet Statistics code preserved but inactive until feature is production-ready
- Planet Statistics GUI, hotkeys, and commands disabled to prevent potential issues
- Feature will be re-enabled in future version after optimization and testing
Technical:
- Conditional loading of planet_stats module based on startup setting
- All planet statistics event handlers wrapped in enable/disable checks
- Hotkey registration commented out in data.lua (manual setup required for testing)
- Complete preservation of planet statistics codebase for future development
Version: 5.6.0
Date: 25. 07. 2025
Major Features:
- Added comprehensive Planet Statistics system for real-time monitoring of planetary production
- New Planet Statistics GUI displays current production, power generation/consumption, and resource shortages
- Interactive shortage alerts with one-click entity pinging for quick troubleshooting
- Auto-updates when switching between planets and space platforms
- Supports all Space Age surfaces including Nauvis, Vulcanus, Fulgora, Gleba, Aquilo, and space platforms
Features:
- New hotkey Shift+Alt+P to toggle Planet Statistics window
- Smart power balance calculations with color-coded indicators (green/red)
- Production overview showing top active recipes with productivity metrics
- Resource shortage detection for assembling machines, furnaces, and chemical plants
- Real-time entity status monitoring with detailed ingredient analysis
- Multiplayer ping system - ping shortage locations to alert other players
- Command "/planet-stats" for quick access to planetary statistics
- Auto-positioning of statistics window in right side of screen for optimal visibility
Translation:
- Complete localization support for Planet Statistics across all 8 languages
- Added 20+ new localization strings for Planet Statistics interface
- Full translation coverage: English, Russian, Chinese, Japanese, Korean, Spanish, Portuguese, Vietnamese
Version: 5.5.0
Date: 25. 07. 2025
Translation:
- Added complete Chinese (Simplified) localization with all 268 strings translated
- Added complete Japanese localization with all 268 strings translated
- Added complete Korean localization with all 268 strings translated
- Added complete Spanish (Spain) localization with all 268 strings translated
- Added complete Portuguese (Brazil) localization with all 268 strings translated
- Added complete Vietnamese localization with all 268 strings translated
- Mod now supports 8 languages total: English, Russian, Chinese, Japanese, Korean, Spanish, Portuguese, Vietnamese
- All achievement names, rank system, GUI elements, and mod settings are fully localized
- Complete support for Space Age features across all languages