KBVE Spider


Adds a custom isometric pre-rendered spider as a hostile unit. 16-direction body+shadow sprites with idle / walk / run / attack / death / hit / nervous animations. Spider model: 'Animated Isometric Pale Spider' by engvee (https://engvee.itch.io/animated-isometric-pale-spider). Music by OpenFret (https://openfret.com).

Content
13 hours ago
2.0
13
Enemies

Changelog

Version: 0.2.0
Date: 2026-06-01
  Features:
    - New item: Spider Egg (kbve-spider-egg). Place on a tile; hatches after 30 seconds.
    - New entity: kbve-spider-egg-entity. Mineable back into a Spider Egg item before it hatches.
    - New entity: kbve-spider-ally. Same animations as the wild spider but spawned on the
      builder's force from a hatched egg. Lower HP (60), faster movement (0.22), faster attack
      cooldown (50 ticks). Ally lives until killed.
    - Hit/stagger/flee/sprint/nervous behaviors now apply to ally spiders too.
Version: 0.1.0
Date: 2026-06-01
  Features:
    - Random sprint behavior when chasing in an attack group (1.9x speed, 3s burst, 10s cooldown).
    - Low-health flee: spiders below 30% HP run from the attacker with a sprint burst applied.
    - Random nervous twitch overlay on idle spiders (visual only).
    - Directional hit reaction: front / back / left / right hit corpse spawned based on attacker angle.
    - 30-tick stagger sticker on every hit (80% slowdown).
    - Death variations: 50% chance to also play Death2 on top of the default Death1 corpse.
    - All 13 animations (Idle, Walk, Run, Attack1-3, Death1-2, Hit_Front/Back/Left/Right, Nervous)
      registered as corpse prototypes for future scripted use.
  Graphics:
    - 144x144 mod portal thumbnail added.
Version: 0.0.1
Date: 2026-06-01
  Features:
    - Initial release. Custom pre-rendered isometric spider as biter-class unit.
    - 16-direction sprites (256x256 frames) with separated body + shadow layers.
    - Animations: idle, walk, run, attack (3 variants), death (2), hit (4 sides), nervous.