[DEPRECATED] Use https://mods.factorio.com/mod/k2-wind-turbine-zars-fork
Mods introducing new content into the game.
Version: 0.1.2
Date: 2025-01-12
Changes:
- [Contributor: ZarSasha]
Graphics:
- Replaced the remnants with smaller variants that better fit the dimensions of the turbine.
Info:
- Corrected entity description.
- Corrected changelog.
Translation:
- Added Brazilian-Portuguese translation (mostly contributed by LUIS_DAS_ARTIMANHAS).
- Corrected Russian translation.
Version: 0.1.1
Date: 2025-01-11
Changes:
- [Contributor: ZarSasha]
Balancing:
- Changed resistances towards damage (now resists fire much more than other damage types).
Bugfixes:
- Limited energy buffer to match power output pr. tick. "Fixes" an issue where the content is
wrongly counted towards power production capacity in the statistics panel.
Gui:
- Hid useless entity gui by making it inoperable through a script.
Info:
- Greatly shortened mod description.
- Added a source.txt file with an explicit reference to the source (Krastorio 2).
- Added a bit more info to entity description.
- Corrected changelog for v.0.1.0.
Translation:
- Updated Russian locale with DeepL.
Internal:
- Tidied up scripts, removed functions.lua.
- Debugging: Added a console command for resetting changeable parameters of the wind turbines
("/k2wt reset"). Useful when modifying or forking the mod for personal use.
Version: 0.1.0
Date: 2025-01-09
Changes:
- [Contributor: ZarSasha]
- Added Space Age DLC as optional dependency.
- Slightly reduced size of collision box for entity, making it easier to squeak through.
- Added impact category for entity.
Minor Features:
- Now uses floating point numbers as input in settings to allow for finer control of power
output (default: 20kW, range: 1-1000kW).
Balancing:
- Added a condition for surface pressure so the turbine can't be built in space.
- Reduced mining time for entity (0.25 -> 0.15).
- Reduced production time for recipe (5 -> 3).
- Set weight of item to exactly 20kg, just in case recipe is ever changed.
Graphics:
- Fixed code to once again use the high resolution graphics!
- Added dying explosion effect.
- Set same render priority for all graphics.
Gui:
- Entity tooltip now displays the entire object (won't work for ghosts).
- Found a way to remove false/unneeded info about power consumption and buffer content from
entity tooltip.
Sounds:
- Removed the high-pitched, rattling sound effect variation.
- Reduced volume and audible distance for the remaining sound effect.
- Fixed issue with idle sound not working (removed "persistent" property).
- Simplified sound property structure and sound scaling method.
Info:
- Updated info.json.
- Updated changelog to be readable in-game, with small additions and changes.
Translation:
- Updated locales.
Bugfixes:
- Circumvented limitations of the "electric-energy-interface" prototype by using runtime
scripts (which should have neglible performance impact):
- Fixed power output setting not applying its effect to turbines that already exist.
- Fixed quality level not affecting power output of turbines.
Internal:
- Rearranged code.
Version: 0.0.4
Date: 2024-10-23
Balancing:
- Replaced iron sticks with stone bricks so the recipe is usable right from the beginning.
Version: 0.0.3
Date: 2024-10-22
Changes:
- Updated to work with Factorio 2.0.
Version: 0.0.2
Date: 2024-08-18
Minor features:
- Added setting to configure power output.
Version: 0.0.1
Date: 2023-08-12
Changes:
- Initial release.