Krastorio 2 Wind Turbine deprecated


[DEPRECATED] Use https://mods.factorio.com/mod/k2-wind-turbine-zars-fork

Content
8 months ago
1.1 - 2.0
8.10K
Power

Changelog

Version: 0.1.2
Date: 2025-01-12
  Changes:
    - [Contributor: ZarSasha]
  Graphics:
    - Replaced the remnants with smaller variants that better fit the dimensions of the turbine.
  Info:
    - Corrected entity description.
    - Corrected changelog.
  Translation:
    - Added Brazilian-Portuguese translation (mostly contributed by LUIS_DAS_ARTIMANHAS).
    - Corrected Russian translation.
Version: 0.1.1
Date: 2025-01-11
  Changes:
    - [Contributor: ZarSasha]
  Balancing:
    - Changed resistances towards damage (now resists fire much more than other damage types).
  Bugfixes:
    - Limited energy buffer to match power output pr. tick. "Fixes" an issue where the content is
      wrongly counted towards power production capacity in the statistics panel.
  Gui:
    - Hid useless entity gui by making it inoperable through a script.
  Info:
    - Greatly shortened mod description.
    - Added a source.txt file with an explicit reference to the source (Krastorio 2).
    - Added a bit more info to entity description.
    - Corrected changelog for v.0.1.0.
  Translation:
    - Updated Russian locale with DeepL.
  Internal:
    - Tidied up scripts, removed functions.lua.
    - Debugging: Added a console command for resetting changeable parameters of the wind turbines
      ("/k2wt reset"). Useful when modifying or forking the mod for personal use.
Version: 0.1.0
Date: 2025-01-09
  Changes:
    - [Contributor: ZarSasha]
    - Added Space Age DLC as optional dependency.
    - Slightly reduced size of collision box for entity, making it easier to squeak through.
    - Added impact category for entity.
  Minor Features:
    - Now uses floating point numbers as input in settings to allow for finer control of power
      output (default: 20kW, range: 1-1000kW).
  Balancing:
    - Added a condition for surface pressure so the turbine can't be built in space.
    - Reduced mining time for entity (0.25 -> 0.15).
    - Reduced production time for recipe (5 -> 3).
    - Set weight of item to exactly 20kg, just in case recipe is ever changed.
  Graphics:
    - Fixed code to once again use the high resolution graphics!
    - Added dying explosion effect.
    - Set same render priority for all graphics.
  Gui:
    - Entity tooltip now displays the entire object (won't work for ghosts).
    - Found a way to remove false/unneeded info about power consumption and buffer content from
      entity tooltip.
  Sounds:
    - Removed the high-pitched, rattling sound effect variation.
    - Reduced volume and audible distance for the remaining sound effect.
    - Fixed issue with idle sound not working (removed "persistent" property).
    - Simplified sound property structure and sound scaling method.
  Info:
    - Updated info.json.
    - Updated changelog to be readable in-game, with small additions and changes.
  Translation:
    - Updated locales.
  Bugfixes:
    - Circumvented limitations of the "electric-energy-interface" prototype by using runtime
      scripts (which should have neglible performance impact):
      - Fixed power output setting not applying its effect to turbines that already exist.
      - Fixed quality level not affecting power output of turbines.
  Internal:
    - Rearranged code.
Version: 0.0.4
Date: 2024-10-23
  Balancing:
    - Replaced iron sticks with stone bricks so the recipe is usable right from the beginning.
Version: 0.0.3
Date: 2024-10-22
  Changes:
    - Updated to work with Factorio 2.0.
Version: 0.0.2
Date: 2024-08-18
  Minor features:
    - Added setting to configure power output.
Version: 0.0.1
Date: 2023-08-12
  Changes:
    - Initial release.