[DEPRECATED] Use https://mods.factorio.com/mod/k2-wind-turbine-zars-fork
Mods introducing new content into the game.
Version: 0.1.2 Date: 2025-01-12 Changes: - [Contributor: ZarSasha] Graphics: - Replaced the remnants with smaller variants that better fit the dimensions of the turbine. Info: - Corrected entity description. - Corrected changelog. Translation: - Added Brazilian-Portuguese translation (mostly contributed by LUIS_DAS_ARTIMANHAS). - Corrected Russian translation.
Version: 0.1.1 Date: 2025-01-11 Changes: - [Contributor: ZarSasha] Balancing: - Changed resistances towards damage (now resists fire much more than other damage types). Bugfixes: - Limited energy buffer to match power output pr. tick. "Fixes" an issue where the content is wrongly counted towards power production capacity in the statistics panel. Gui: - Hid useless entity gui by making it inoperable through a script. Info: - Greatly shortened mod description. - Added a source.txt file with an explicit reference to the source (Krastorio 2). - Added a bit more info to entity description. - Corrected changelog for v.0.1.0. Translation: - Updated Russian locale with DeepL. Internal: - Tidied up scripts, removed functions.lua. - Debugging: Added a console command for resetting changeable parameters of the wind turbines ("/k2wt reset"). Useful when modifying or forking the mod for personal use.
Version: 0.1.0 Date: 2025-01-09 Changes: - [Contributor: ZarSasha] - Added Space Age DLC as optional dependency. - Slightly reduced size of collision box for entity, making it easier to squeak through. - Added impact category for entity. Minor Features: - Now uses floating point numbers as input in settings to allow for finer control of power output (default: 20kW, range: 1-1000kW). Balancing: - Added a condition for surface pressure so the turbine can't be built in space. - Reduced mining time for entity (0.25 -> 0.15). - Reduced production time for recipe (5 -> 3). - Set weight of item to exactly 20kg, just in case recipe is ever changed. Graphics: - Fixed code to once again use the high resolution graphics! - Added dying explosion effect. - Set same render priority for all graphics. Gui: - Entity tooltip now displays the entire object (won't work for ghosts). - Found a way to remove false/unneeded info about power consumption and buffer content from entity tooltip. Sounds: - Removed the high-pitched, rattling sound effect variation. - Reduced volume and audible distance for the remaining sound effect. - Fixed issue with idle sound not working (removed "persistent" property). - Simplified sound property structure and sound scaling method. Info: - Updated info.json. - Updated changelog to be readable in-game, with small additions and changes. Translation: - Updated locales. Bugfixes: - Circumvented limitations of the "electric-energy-interface" prototype by using runtime scripts (which should have neglible performance impact): - Fixed power output setting not applying its effect to turbines that already exist. - Fixed quality level not affecting power output of turbines. Internal: - Rearranged code.
Version: 0.0.4 Date: 2024-10-23 Balancing: - Replaced iron sticks with stone bricks so the recipe is usable right from the beginning.
Version: 0.0.3 Date: 2024-10-22 Changes: - Updated to work with Factorio 2.0.
Version: 0.0.2 Date: 2024-08-18 Minor features: - Added setting to configure power output.
Version: 0.0.1 Date: 2023-08-12 Changes: - Initial release.