Okay, here are my results so far, on the 2.1 experimental branch: It does in fact seem that higher productivity works in favor of the basic pyrolysis chain, probably because part of the wood input on the advanced one is directly converted into petroleum gas, which receives no further bonuses at that point. I checked my old calculations (using this Factory Solver mod) and found that the advanced pyrolysis chain still normally yields ~25.6% more petroleum gas than the basic one (with significantly fewer machines, and less power consumption and pollution). With tier 3 productivity modules, all numbers change in favor of the basic chain and the difference drops to just ~6.3%. With legendary modules, it drops to negative ~7.5%. However, this all comes with other kinds of cost (more machines, ~28.3% more of the extremely costly modules, ~29.3% higher energy consumption, ~25% more pollution).
I would like to mention that this is an inherent issue with the productivity mechanic: By pulling materials out of thin air at every stage, a discrepancy develops between short and long production chains, and this can become especially noticeable in Space Age and with various other mods. It already exists between advanced oil processing and coal liquefaction, which requires more cracking; but because the first process consumes its own, infinite resource (crude oil, the extraction of which can receive very large speed bonuses), the lower productivity on that chain doesn't matter in practice, as far as I can see.
I am still pondering whether this is something that I want to address, and if so, how (I don't really want to make my mod more complicated). Perhaps I could simply improve the yields on the advanced recipe just enough that the difference becomes zero at max productivity (with Space Age only), even if it doesn't exactly "solve" the underlying problem of different scaling. Maybe I could create a late-game technology that improves productivity on just this one recipe by a bit, although that will mess with ratios downstream, so I am not keen on doing that. Honestly, all the ratios just seem really nice, except when productivity enters the picture...
(It doesn't seem relevant to balance for biochambers, since they are complicated to use, are best used on Gleba and offer their own recipes for various oil products.)
Anyway, do you have any ideas on the matter?