Krastorio 2: Combat Rebalance

by xyrc

Rebalances combat overall for a more rewarding experience in Krastorio 2. Ready for use in Space Age or Space Exploration. All settings can be toggled. Can be added to existing runs. Note: this type of mod needs people like you! You are encouraged to send feedback about this mod.

Tweaks
3 days ago
2.0 - 2.1
20
Combat
Owner:
xyrc
Source:
https://github.com/xyrc1/k2-combat-rebalance
Homepage:
N/A
License:
GNU LGPLv3
Created:
3 days ago
Latest Version:
0.1.21 (3 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
20 users

Krastorio 2: Combat Rebalance

Note: This mod is in a semi-experimental state. Needs playtesting by people like you!.

Note: The Factorio 2.0 version requires either Krastorio 2 or Krastorio 2 Spaced Out as a dependency, but at least one must be installed.

Rebalances combat overall for a more rewarding experience in Krastorio 2. Ready for use in Space Age or Space Exploration. Modular settings (recommended most on). Can be added to existing runs.

For a more complete list of what this mod does, please consult the description of each setting once installed.
Provides sweeping buffs and nerfs to most biter-management tools during the early and midgame.
Each individual rebalance can be toggled on or off.
Endgame tech has been untouched as biter management should be trivial at that point.
A setting that buffs portable solar panels is also bundled with the mod.

This mod needs feedback! You can message me (@xyrc) in the Krastorio Discord server.
Please report bugs either directly through Discord or on Github.

1.0.0 release will include more refinement and a completed Spaced Out balancing, as well as touch ups to equipment. Will also include turret touch ups for space platform usage; the "light rocket turret" will be moved to endgame tech and its own research.

RE: Shotguns; they're in a weird spot with 2.1 not fully out. Will be addressed later.

For similar Krastorio 2 Spaced Out related mods, please try xyrc's enhancements and Null's tweaks.