Hello,
Thank you for the great mod, I like the simplicity of it, and the variety of the 3 different recipes which can result in some interesting designs beyond just continuously sticking seeds in a greenhouse.
I've included your mod in my mod X-Logistics, but I made some changes, some of which I'd like to suggest that you copy here :)
To view all these changes ingame, just load X-Logistics.
My main suggestion is to improve the recipe names and icons. The current icons are quite visually busy/cluttered and the names are not very vanilla-like. My new icon definitions are here and my suggested names are
jag-growing-normal=Tree growth [or could be Basic tree growth]
jag-growing-fast=Accelerated tree growth
jag-growing-breed=Tree breeding
Other changes I've made that you could copy if you like (but are perhaps more changes then straight-up improvements) are
- A new greenhouse technology to lock the greenhouse and recipes behind a red (or green?) science research. I still need to improve the tech icon so that the shadow doesn't make it go off-center (https://github.com/tburrows13/X-Logistics/blob/master/prototypes/greenhouse.lua#L4-L43)
- Change the basic tree growth recipe to not always return seeds, whilst still returning a profit on average. This means that you need to be using tree breeding to grow a stockpile of seeds to stop yourself from running out if you get unlucky with the tree growth a few times (https://github.com/tburrows13/X-Logistics/blob/master/prototypes/greenhouse.lua#L71-L80)
- Removed the starting seeds. I just don't think it is necessary, since you won't start growing trees for a bit, and by that point you'll have mined enough trees anyway to get a seed. I doubled the seed drop chance to compensate as well.