Small changes concerning balance, gameplay, or graphics.
Version: 1.0.5
Date: 2026-04-12
Bugfixes:
- Fixed crash on load: settings.lua was missing from the release zip, causing all mod settings to be unregistered
Version: 1.0.4
Date: 2026-04-10
Features:
- Added mod settings: damage multiplier, starting range, persistent mode toggle, mines-per-tick batch size
- Added Informatron page: Mod Settings — describes all available options with current defaults
- Persistent Mode can now be disabled in startup settings, completely hiding the technology and shortcut button
- Starting detection range (default 5 tiles) is now configurable without code changes
- Mines-per-tick batch size (default 100) is now a runtime-global setting, changeable without restart
Bugfixes:
- Fixed crash on load without Space Exploration or Krastorio2: "cold" damage type resistance is now only added when the damage type exists
Version: 1.0.3
Date: 2026-04-02
Changes:
- New custom artwork for all 6 mine types (128x128 HR sprites)
- New mine variants: Cryo, Tritium, Antimatter now have unique visuals matching their type
- All mine icons updated to 128x128 for sharper display in research tree and inventory
Version: 1.0.2
Date: 2026-03-29
Features:
- Added 5 new mine types: Flame, Nuclear, Cryo (SE), Tritium (SE/K2), Antimatter (SE)
- Added Persistent Mode: mines survive firing and reload instead of self-destructing
- Added per-mine-type reload cooldowns: Basic 5s, Flame/Cryo 10s, Nuclear 15s, Tritium 20s, Antimatter 30s
- Added Reload Speed upgrade (9 levels, -5% per level, min 10% of base cooldown)
- Added shortcut button to toggle Persistent Mode per-force
- Added Informatron integration: overview, Mine Types, and Upgrades pages
- Added custom recolored icons for all 6 mine types
- Added stun effect to basic mine explosion
- Added radiation damage (50/50 explosion + radiation split) to Nuclear, Tritium, and Antimatter mines
- Added radiation resistance to all mine types
- Added nuclear-tier explosion visuals for Nuclear, Tritium, and Antimatter mines
- Flame mine benefits from Flamethrower damage research upgrades
- All mines are immune to fire, explosion, cold, and radiation damage (no friendly fire)
- Cryo mine ice walls no longer drop items when destroyed
- Overhauled recipes for all mine types
- Optional dependencies: Krastorio2, Space Exploration, landmine-thrower, Informatron
Bugfixes:
- Fixed mines placed before a mod update losing their registration and no longer attacking enemies
- Fixed Tritium mine tech prerequisite (now correctly requires thermonuclear energy research)
- Fixed Antimatter explosion destroying nearby friendly mines (replaced acid damage with explosion)
Version: 1.0.1
Date: 2026-03-12
Bugfixes:
- Fixed damage not being attributed to the landmine ammo category (research bonuses now apply correctly)
Version: 1.0.0
Date: 2026-03-12
Features:
- Initial release
- Mines auto-detect enemies and launch an explosive projectile at the nearest target
- Base detection range: 5 tiles, upgradeable up to 25 tiles (10 research levels)
- Base arming time: 1.0 sec, reducible to 0.1 sec (9 research levels)
- Two visual states: unearthed (arming) and buried (armed)
- Ghost entity created on death for automatic robot re-placement
- Compatible with landmine-thrower mod (flare integration)
- Stun effect on explosion area
- Optimized batch processing for large mine counts (100 mines/tick)
- Localization: en, de, fr, ru, zh-CN, pl, cs, pt-BR, ja, ko, es, it, nl, hu, uk