Janky beacon rebalance


Implements a hacky way of the new factorio 2.0 style beacon transmission effects according to FFF-409

Tweaks
29 days ago
1.1
149
Manufacturing

b Incompatability with Janky Productivity Research

a month ago

Hello hi I made that mod. The way it works is it creates invisible beacons under certain entities with the name "productivity-research-beacon". I briefly looked at your code and it seems the issue lies under your function "update_beacons_around_target" where you get the beacons for a target. Hopefully all that is needed is to exclude my beacon from that somehow, and it should function as expected?

29 days ago

Hi! Thanks for your report. I updated the code to only look at vanilla beacons. This was already the intended functionality however apparently this was only implemented for beacons being built and not updating beacons around target.

29 days ago

Awesome, thanks!

29 days ago

Upon further testing, that issue is fixed however it seems janky beacon rebalance still includes other beacons when gathering a total beacon count. Naturally some beacons may want to be included in that, so if it is possible to exclude specific beacons that may help

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