我认为电缆本身可以不耗电,你不需要把模组限制成小范围使用,而是考虑前期的时候(电很少)会考虑电耗局限在小范围使用,在中期开始能源不缺后可以不束手束脚,后期能源够的时候随便用。
1.1有一个物流模组,开局有个物流枢纽,模型是实验室,任何物品的流动都会定点,也就是A——枢纽——B,两者的里程乘以功耗,在前期功耗比机器人还高几倍,有科研降低功耗。
我不知道不断去计算距离对性能影响有多大,但是按照这种方式,是最为合理的
My English isn't great, so I'm using Google Translate: I think the cable itself doesn't consume power. You don't need to limit the module to a small area. Instead, consider the early game (when power is scarce) when power consumption is a concern, limiting use to a small area. In the mid-game, when energy is plentiful, you can use it more freely, and in the late game, when energy is plentiful, you can use it as you please.
1.1 There's a logistics module. At the start, there's a logistics hub. The model is a laboratory. The movement of any item will be fixed to a point, i.e., A—hub—B. The distance between these two points multiplied by the power consumption results in power consumption several times higher than robots in the early game. Research can reduce power consumption.
I don't know how much constantly calculating distance affects performance, but this approach is the most reasonable.