Items Network


Digital storage of items with support for logical signals, input/output of items and liquids, distribution of items from the network to assemblers, furnaces, laboratories, and output of results back to the storage; the number of items produced can be controlled through logical signals; the network terminal issues signals for all contents

Content
14 hours ago
2.0
323
Logistics

g Power consumption spikes exponentially to 90MW when network cable link exceeds 200 tiles

15 days ago
(updated 15 days ago)

[Bug] [Items Network] Power consumption spikes exponentially to 90MW when network cable link exceeds 200 tiles (Vanilla clean test confirmed)

When laying a continuous network cable or using underground network cables to connect distant factory sections, the total power consumption of the network spikes drastically. Once the linear connection distance between nodes exceeds 200 tiles (grids), the network energy drain leaps from a normal baseline straight up to 90MW, draining the entire power grid. This has been fully verified in a clean vanilla environment with only this mod active, ruling out any multi-mod compatibility conflicts.

Steps to Reproduce
Start a clean new game (or creative map) with ONLY the Items Network mod enabled (Vanilla + Items Network).
Place down a Network server and a Network terminal closely. Note that the baseline power consumption is normal.
Extend the network by placing a straight line of network cables or linked underground network cables.
Keep extending the distance until the furthest linked cable entity is exactly 201 tiles away from the cluster.
Open the Factorio electric network graph (P) or click on any network entity to check its internal energy consumption.
A 90MW power draw instantly bankrupts early-to-mid game power grids, causing a complete blackout. Since it occurs even when running as a standalone mod, it completely limits the player's ability to use this mod for long-range item logistics as advertised.

15 days ago

sry i using ai helpe writeed

15 days ago

Steps to Reproduce (重现步骤)Control Test (Local Setup): Start a clean map with only this mod. Place a Server and a Terminal. Place 300 network cables clustered closely together in a small area. Result: Power consumption is completely normal.
Bug Trigger Test (Straight Line): Now, remove the cluster and extend the network cables or underground cables in a single, long straight line.Keep extending the distance until the furthest linked entity is exactly 201+ tiles away (linear distance) from the main cluster.Open the electric network graph (P) or click on any network entity. Result: The power draw immediately jumps to more than 90.0 MW.

15 days ago

Hello, that's how it was intended,
Each cable consumes energy based on distance from the network
- up to 40 - 50
- up to 80 - 200
- up to 120 - distance * 10
- more than 120 - distance * 100

15 days ago

that mean is not desine for large base sad~~

15 days ago

You can disable power consumption in the settings of this mod.

15 days ago
(updated 15 days ago)

You can disable power consumption in the settings of this mod.

hmm did't see that at setting i will try it out

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