Items Network


Digital storage of items with support for logical signals, input/output of items and liquids, distribution of items from the network to assemblers, furnaces, laboratories, and output of results back to the storage; the number of items produced can be controlled through logical signals; the network terminal issues signals for all contents

Content
14 hours ago
2.0
323
Logistics

i Cost to use

24 days ago

This mod definitely feels too easy right now. An idea to make this "less cheaty": Every time an item goes into the network there's a 1% chance it gets "lost in the cables" and gets destroyed. This lets you keep this early in the tech tree as there's no fancy item you need to make as an upkeep cost.

24 days ago

I doubt that people will like it if they lose some expensive product, I’m still thinking about how to make it less cheating, I think the emphasis will be on the number of supported machines and the virtual inventory limit depending on the boosters and technologies installed on the network

24 days ago

I doubt that people will like it if they lose some expensive product, I’m still thinking about how to make it less cheating, I think the emphasis will be on the number of supported machines and the virtual inventory limit depending on the boosters and technologies installed on the network

Referring to AE2, I have an idea:

  1. Energy Cost
    Standby Power Consumption: Each network member consumes power, including cables (e.g., 50kW per interface).

Transmission Power Consumption (Distance Penalty): Each item transfer requires power, and the power consumption is proportional to the cable distance.

Formula Concept: Power Consumption per Transfer = Item Value × Transmission Distance (tiles) × Transmission Coefficient

Purpose: To ensure that the AE system is highly efficient within the base (short distance); however, if you want to use a cable to cross a large part of the map to haul ore, the high electricity cost will directly cause a power outage at the base. This preserves the "train's" niche in medium- and long-distance transportation.

Additionally, a hardcore mode could be considered, with no virtual storage, requiring users to provide item/fluid capacity themselves.

24 days ago

duruoqingyun, I also thought about this, with this in mind the network will become more honest, but I haven’t gotten around to it yet

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