Items Network


A cable-based item logistics network with terminals, quality-aware storage, and network buffer chests.

Content
3 hours ago
2.0
61
Logistics

i ider

4 days ago

Hello, my native language is not English, so all text is translated by AI. Please forgive any inaccuracies.
First is the input and output of items. Currently, you put everything into the network, which will cause unlimited intermediate item production and cannot limit the output. Especially for materials that are both products and raw materials, even if some are output, the remaining raw materials will all turn into the final products.
Secondly, why can it only be output from a proprietary box, and is it possible to output directly to other storage?
I currently only have these two points of opinion.
If there is anything offensive in my above text, please forgive me.

4 days ago

By the way, I just remembered, why is quality necessary? Is it possible to do without this prerequisite?

4 days ago

hello, to control production, the terminal issues signals to a logical network, by connecting machines you can control the volume of industrial production by turning it on/off depending on the number in the network

I’m also currently completely reworking the mod to improve performance and thinking about how to make it less cheating, the next version will be incompatible with the current one

4 days ago

I will also remove the dependence on quality in the next update

3 days ago

Oh, okay, thank you for your reply. I encountered an error once during testing, could you please take a look?Error while running event items-network::on_nth_tick(1)
items-network/scripts/terminal_gui.lua:479: attempt to concatenate field 'quality' (a userdata value)
stack traceback:
items-network/scripts/terminal_gui.lua:479: in function 'add_item_button'
items-network/scripts/terminal_gui.lua:550: in function 'render_item_grid'
items-network/scripts/terminal_gui.lua:628: in function 'refresh_item_group_tabs_runtime'
items-network/scripts/terminal_gui.lua:661: in function 'refresh_item_list_runtime'
items-network/scripts/terminal_gui.lua:860: in function 'refresh_player_runtime_internal'
items-network/scripts/terminal_gui.lua:925: in function 'refresh_all_runtime'
items-network/control.lua:33: in function 'refresh_all_runtime_windows'
items-network/control.lua:183: in function <items-network/control.lua:179>

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