Adds a machine gun variant of Earendels Ironclad as well as a land-turret of the mortar that acts as a mid-game artillery alternative. Also adds a poison capsule variant of the mortar ammunition.
Hi, I noticed that even the basic mortar ammo needs explosives, but the tech to research mortars doesn't have explosives as a prerequisite. Can I suggest you either remove the explosives from the basic ammo recipe or add them to the research prerequisites list?