Mods introducing new content into the game.
Version: 1.5.1 Date: 2025-06-30 Bugfixes: - Fix a crash with fluid wagons if inventory signals are active
Version: 1.5.0 Date: 2025-06-22 Changes: - Use native quality rendering - Add virtual signals for inventory information (thanks @fctrusr for a PR!)
Version: 1.4.2 Date: 2025-03-15 Changes: - Add rocket progress signals
Version: 1.4.1 Date: 2025-02-22 Bugfixes: - Allow blueprinting when selecting contents for an existing blueprint
Version: 1.4.0 Date: 2025-02-04 Changes: - Maintain configuration across undo/redo - Move scan_range and scan_offset to startup settings
Version: 1.3.3 Date: 2025-02-03 Bugfixes: - Fix crash when trying to migrate old inventory sensors without the mod being present.
Version: 1.3.2 Date: 2025-01-30 Bugfixes: - do not require the entities again; the make_4way_animation_from_spritesheet function is global and it wreaks havoc with mods that modify the base entities (in this case Better Roboports) reported (and insisted upon) by @Hoochie on the mod forums. Thank you.
Version: 1.3.1 Date: 2025-01-29 Changes: - Support migration from all older Inventory sensor versions
Version: 1.3.0 Date: 2025-01-26 Changes: - Display quality for items correctly in the preview - Fix a bug where autosaving with an open GUI threw an error.
Version: 1.2.1 Date: 2025-01-13 Bugfixes: - Fix crash when the scanned entity is deleted or replaced. Reported on the mod discussion (thanks @Hoochie)
Version: 1.2.0 Date: 2025-01-13 Bugfixes: - Add more multiplayer related fixes - fix cut and paste error in entity detection (trains work again)
Version: 1.1.0 Date: 2025-01-12 Changes: - Lots of performance optimizations - Address some multi-player crashes - Update GUI to be more like other combinator GUIs
Version: 1.0.1 Date: 2024-12-09 Bugfixes: - fix the homepage and source URIs
Version: 1.0.0 Date: 2024-12-08 Features: - First release