Integrated Circuitry (Fixed)


Nicer lamps for status indication, Status bars to show level of items, fixed circuit wire overlapping, and more coming...

Utilities
9 months ago
1.1 - 2.0
2.66K

g 2.0?

1 year, 1 month ago

Will we be getting this on 2.0? I have a lot of things I want to do with this mod.

1 year, 1 month ago

Possibly, but I cannot give a timeframe yet.

1 year, 1 month ago

Alright!

1 year, 1 month ago

Thank you for all of your efforts and updating this mod, I'm looking forward to it.

1 year, 19 days ago

+1

9 months ago

Finally updated.

9 months ago

surprise !

9 months ago

One caveat is there were a few bugs appearing during runtime, notably when pasting blueprints, and to fix one I just commented out the offending code, Im hopeful it was a relic of 1.1 that isnt needed in space age with the changes to ghosts, but please let me know if anything is broken.

9 months ago
(updated 8 months ago)

)

9 months ago

Got the same error with space age.

The mod Integrated Circuitry (Fixed) (1.1.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event integratedCircuitryFixed::on_built_entity (ID 6)
LuaConstantCombinatorControlBehavior doesn't contain key get_signal.
stack traceback:
[C]: in function 'index'
__integratedCircuitryFixed
/control/status-panel.lua:144: in function 'loadDataFromConfig'
integratedCircuitryFixed/control/status-panel.lua:48: in function 'build'
integratedCircuitryFixed/libs/control/entities.lua:277: in function 'entities_build'
integratedCircuitryFixed/control.lua:63: in function <integratedCircuitryFixed/control.lua:60>

8 months ago
(updated 8 months ago)

)

New response