Integrated Circuitry (Fixed)


Nicer lamps for status indication, Status bars to show level of items, fixed circuit wire overlapping, and more coming...

Utilities
1 year, 11 months ago
1.1
2.25K

b Crashing when building blueprint

1 year, 11 months ago

Good day. I'm having an issue where the game will crash when connecting wires.

Error:
The mod Integrated Circuitry (Fixed) (1.1.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event integratedCircuitryFixed::on_robot_built_entity (ID 14)
Target entity is not electric pole: cannot disconnect copper wire.
stack traceback:
[C]: in function 'disconnect_neighbour'
integratedCircuitryFixed/control/circuit-pole.lua:15: in function 'circuitPole_build_electric_pole'
integratedCircuitryFixed/control.lua:76: in function <integratedCircuitryFixed/control.lua:65>

1 year, 11 months ago
(updated 1 year, 11 months ago)
1 year, 11 months ago

Please try 1.1.4 hopefully I have fixed this.

1 year, 11 months ago

Did the update. Loaded map that crashes every time. Doesn't crash anymore.

Tried a few things I had had issued with related to switches and those now all work too. TYVM.

1 year, 11 months ago
(updated 1 year, 11 months ago)

New crash Issue.
Error:
The mod Integrated Circuitry (Fixed) (1.1.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event integratedCircuitryFixed::on_built_entity (ID 6)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__integratedCircuitryFixed
/control.lua:75: in function <integratedCircuitryFixed/control.lua:65>

This is the simplest version I was able to reproduce. It happens when pasting a compact combinator (in the above case, an empty one)

I'm also not able to paste anything inside a compact combinator.

Edit: I updated the save file up this thread so you can use the same link to get the exact mods I am using.

1 year, 11 months ago

1.1.5 should fix this. Thank you for reporting these.

1 year, 10 months ago

Thank YOU for being this quick on fixing them.

1.1.5 fixed the copy paste issue on an empty compact combinator, in that I can now copy/paste those OK.

However. 2 issues still remain after update. As I can now reproduce them easier, I'll be able to provide more details.

1: Copy/paste inside the combinator does not work. It gives the following error as scrolling txt on screen: Cannot build in an uncharted area
Does not matter if the blueprint was made outside the combinator or inside it. This does not crash the game.

2: Pasting a non-empty compact combinator on the map, then either placing it "by hand" or having a robot place it, now consistently generate the same error message and crash the game. (it did not before 1.1.5)
Error:
The mod Integrated Circuitry (Fixed) (1.1.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event integratedCircuitryFixed::on_built_entity (ID 6)
Entity creation of item-request-proxy failed
stack traceback:
[C]: in function 'create_entity'
integratedCircuitryFixed/control/compact-combinator.lua:386: in function 'pasteStructuresIfBlueprinted'
integratedCircuitryFixed/control/compact-combinator.lua:174: in function 'build'
integratedCircuitryFixed/libs/control/entities.lua:277: in function 'entities_build'
integratedCircuitryFixed/control.lua:63: in function <integratedCircuitryFixed/control.lua:60>

I am using the same map/mods, except for the 1.1.5 update to this mod.

1 year, 10 months ago

Guess these are a bit more complicated to fix uh?

1 year, 10 months ago

Yes, I tried to google what the error is and what could cause it and came up empty handed. I haven't forgotten and will get a fix as soon as I'm able.

1 year, 10 months ago

let me know if there is any more information I can provide to help.

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