So, I'm looking for kinda the opposite behaviour. I use Editor Extensions to plan out factories before I build them on my real play area but I'm frustrated that I can't use a rocket silo in my testing. For example, I'm making a Fulgora factory and making rocket parts part of it, but I can't get the silo to CONSUME the parts after the initial 2 rockets are built, because there is nowhere for the rockets to launch to in the editor mode. Would it be possible to make a version of the silo that would automatically launch a rocket to nowhere every time the silo has a full cargo hold?