Adds Icon Badges mod to Sea Block. Settings control which badge sets are used.
Mods introducing new content into the game.
Version: 0.1.04 Date: 2024-02-13 Major Features: - First Beta Release. - Barelling done. Minor Features: - much proof-reading done - back to csv method, one line per item per badgeset
Version: 0.1.03 Date: 2024-02-11 Major Features: - Works with IB's new function Build_badges, instead of adding properties to prototypes. - Uses pcall() to log error message when Build_badges fails, and keep running. - Change the format of bigtable multiple times. Last one was one line per badgeset per prototype. - Oops, not releasing this one either. There's an even better way to manage the data.
Version: 0.1.02 Date: 2024-01-06 Major Features: - It compiles, but the badges aren't as expected. Some items don't have badges at all, even though they have 1-3-letter badges. Some have only the first letter. - Replaced bigtable with cvs-like file, complete with tips for editing in spreadsheet. - Changed how settings work for the badge sets. Plans: - Fix the position. All should be right-top, because SB puts other information in all other corners. - Fix the items that have badgeset _broken. Hopefully it's just typos. - Do the recipes that don't take icons from main_product. Leave this until after icons from all items and fluids are working. - Activate two badge sets for science: color and Name. - Make the settings startup and by player, if possible.
Version: 0.1.01 Date: 2024-01-30 Major Features: - newmod - icon-badges still objects to several SB items. I was able to fix some, but Galdoc will have to do the next one. Plans: - replace bigtable with cvs compatible, and tips for libreoffice