Loads all the hurricane assets so you can inspect them ingame, testing only.
Scenarios, maps, and puzzles.
Version: 1.0.0 Date: 2025. 03. 11 Info: - Place all the entities on the map for review - Space them out based on their width - Fix arc furnace animation - Give each entity a cleaner localised name - Fix thermal plant sprite count - Have an inactive and an active row for each entity - Fix oversized collision box - Toggle some entities periodically - Set a 20 second day-night cycle - Do an attempt at making the deprecated sprites load - Get the deprecated sprites to load - Tweak deprecated sprites - Comment out deprecated sprites - Remove `// frames wrong on figma` after figma update - Remove the need for composer/symfony - Increase toggle interval - Update readme - Add security notice infront of the usage instructions - Add mod portal reason - Add planned features
Version: 0.0.2 Date: 2025. 03. 11 Info: - Import prior work - List all assets and manually map them - Create a lua file in each asset directory - Put the critical information inside the lua file - Handle sprites subdirectory and outlying conduit case - Fix lua table key indicator - Ponder - Avoid manual splitting shenanigans - Load the game without prototype errors - Fix loading animations with less than 57 frames - Add item and free recipe - Load (almost) all of hurricane's sprites as assemblers - Fix loading machines with no icon - Put each assembler into their animation loop - Note about the intention and shadows - Rename animation loop - Support entities with no emission graphics - Fix multiple emission support
Version: 0.0.1 Date: 2025. 03. 11 Info: - Initial commit