Loads all the hurricane assets so you can inspect them ingame, testing only.
Scenarios, maps, and puzzles.
Version: 1.0.0
Date: 2025. 03. 11
Info:
- Place all the entities on the map for review
- Space them out based on their width
- Fix arc furnace animation
- Give each entity a cleaner localised name
- Fix thermal plant sprite count
- Have an inactive and an active row for each entity
- Fix oversized collision box
- Toggle some entities periodically
- Set a 20 second day-night cycle
- Do an attempt at making the deprecated sprites load
- Get the deprecated sprites to load
- Tweak deprecated sprites
- Comment out deprecated sprites
- Remove `// frames wrong on figma` after figma update
- Remove the need for composer/symfony
- Increase toggle interval
- Update readme
- Add security notice infront of the usage instructions
- Add mod portal reason
- Add planned features
Version: 0.0.2
Date: 2025. 03. 11
Info:
- Import prior work
- List all assets and manually map them
- Create a lua file in each asset directory
- Put the critical information inside the lua file
- Handle sprites subdirectory and outlying conduit case
- Fix lua table key indicator
- Ponder
- Avoid manual splitting shenanigans
- Load the game without prototype errors
- Fix loading animations with less than 57 frames
- Add item and free recipe
- Load (almost) all of hurricane's sprites as assemblers
- Fix loading machines with no icon
- Put each assembler into their animation loop
- Note about the intention and shadows
- Rename animation loop
- Support entities with no emission graphics
- Fix multiple emission support
Version: 0.0.1
Date: 2025. 03. 11
Info:
- Initial commit