House Fire Overhaul Mod


Overhauls the quality and recycling systems, introduces new technologies, and makes various other gameplay tweaks.

Tweaks
23 hours ago
2.1
16
Fluids Manufacturing

b Error with Mod when loading game

6 days ago

Hello! I was quite interested in trying your mod out and decided to give it an install as it does seem very interesting! however, when i restarted the game with the mod enabled I keep getting this error:

Failed to load mods: ...se-fire-overhaul-mod__/data/adjust-recycling-recipes.lua:12: attempt to index field 'shared_probability' (a nil value)
stack traceback:
...se-fire-overhaul-mod__/data/adjust-recycling-recipes.lua:12: in main chunk
[C]: in function 'require'
house-fire-overhaul-mod/data-final-fixes.lua:1: in main chunk

I just thought to let you know and I was wondering if it could be fixed on your end?

6 days ago

Thanks for the report, are you running any mods? I'm guessing you have a mod that is doing something to the scrap recycling recipe, it's missing the shared probability property which shouldn't happen unless a mod is modifying the recipe.

6 days ago

Hello! And thank you for responding as well! Like you guessed I am playing with a few mods that do mess with the scrap recycling recipe two of them actually I am playing with both, Stacked recycling results which does mess with the probabilities of the main scrap recycling recipe
(Link to mod: https://mods.factorio.com/mod/stacked-scrap-results?from=search )
As well as Lost technology which changes the scrap recipe to output different items
(Link to mod: https://mods.factorio.com/mod/lost-technology)
I am not sure which of these two would be the one that is messing with the recipe in the way that is causing the issue, but I hope this will help you be able to find the cause of it!

6 days ago

I think I have a fix but I realized I broke something else with those mods, so I'm working on fixing that. The game will load now but the scrap recycling recipe will be messed up.

6 days ago

Should be good to go in v1.0.5 - I made a fix which allows it to work with the mods you listed - I tested having both enabled and it loaded correctly. However, because of the changes that both of these mods make, it wasn't able to find a reasonable multiplier to make scrap and a few other recycling recipes return even results. Basically these ones will still return random results and have not been modified. If you turn off the stacked scrap results, only the scrap recipe has the issue - because the one output (the lost core) only has a 0.1% chance to drop, my mod wants to multiply the recipe by 1000 to get an even chance, which would result in the recipe needing 1000 scrap and take 200 seconds. It doesn't allow this so it ends up skipping it. The full list of recycling that won't be even results with both mods is below:

'scrap-recycling'
'fission-reactor-equipment-recycling'
'heavy-armor-recycling'
'concrete-recycling'
'hazard-concrete-recycling'
'refined-concrete-recycling'
'refined-hazard-concrete-recycling'
'power-armor-mk2-recycling'
'rocket-silo-recycling'
'cargo-landing-pad-recycling'
'nuclear-reactor-recycling'
'centrifuge-recycling'
'artificial-yumako-soil-recycling'
'artificial-jellynut-soil-recycling'
'mech-armor-recycling'
'railgun-turret-recycling'
'fusion-reactor-equipment-recycling'
'fusion-reactor-recycling'
'fusion-generator-recycling'
5 days ago

Should be good to go in v1.0.4... I can't type apparently.

5 days ago

Thank you! and sorry for the late response have been a bit busy all day and i will give it a look and let you know how that goes! thank you so much for the fix!

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