Hi again! I noticed that when this mod is installed alongside Wood Logistics as well as AAI Industries, you can't progress since the technology for basic wood belts has the unlock trigger of crafting Copper cables, but Hot metals auto-updates ALL hot items in unlock triggers, not just hot plates that you smelt early-game. Could you add extra info for each item on whether it should update research unlock triggers? e.g:
table.insert(HotMetals.items, {name="copper-cable", change_research=false})
That does unfortunately change how you interface with the mod for compatibility... but maybe sooner is better than later? or maybe a second table, but I've liked the paradigm of inserting a table, rather than a single item, makes things more flexible (a la Vulkan initializer structs).
PS: I'm adding a data-final-fixes step that undoes the auto-change, so this specific compat issue is resolved!