Homeworld Redux

by Silari

Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp

Content
4 months ago
0.15 - 2.0
1.06K
Mining Manufacturing

b [DONE]For your later ToDo with SA Compatibility

4 months ago
(updated 4 months ago)

Hello, it's me again. After Creative Mod has been updated, I am able to start the game with your mod.
But as already mentioned, I play with Space Age, and since that is at the moment not really on your list for compatibility.
I'll make a list of bugs that I come across here for you, in case you want to add compatibility to Space Age, if that's possible
Only one so far as I'm currently stuck on Fulgora. Later I can test more if necessary, when I'm back on Nauvis.

Die Mod Homeworld Redux (2.0.2) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event homeworld_redux::on_rocket_launched (ID 11)
Unknown item name: satellite
stack traceback:
[C]: in function 'get_item_count'
homeworld_redux/control.lua:231: in function <homeworld_redux/control.lua:229>

Edit: Happens every time when sending a rocket to space.

4 months ago

I think that happens due to the VERY old code used to prevent the win condition - its from back when a satellite was required for victory. I should be able to replace it with a more friendly version that just disables the freeplay script victory condition using the built in interface.

While I'm at it I probably want to see if I can make a victory screen for when Space Age is installed that doesn't prevent the SA victory from occuring. That will take MUCH longer than a Homeworld victory anyway.

4 months ago
(updated 4 months ago)

Should be done in 2.0.3, it uses the silo-script interface to disable the vanilla 2.0 victory. Since that script doesn't exist in Space Age, shouldn't conflict.

Also, you should get the win condition for homeworld AND the win condition for SA, as long as you finish Homeworld first. Shouldn't be an issue, as SA is much longer.

4 months ago

Hi, the next one isnt SA-related.
Entitys: Seeder, Terraformer, Sawmill and Dystillery are invisible when placed (even when held in hand).

4 months ago

Fixed in the new version. Animation was moved into graphics_set in 2.0.

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