Homeworld Redux

by Silari

Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp

Content
5 months ago
0.15 - 2.0
1.07K
Mining Manufacturing

b [DONE] 2 Errors (Quality/Creative Mod)

5 months ago
(updated 5 months ago)

Hi, thanks for update.
I played the mod a while ago. Now that it's available for factorio 2.0, I thought I'd give it a try again.
When I activate it now, I get 2 errors and the game crashes.

First One:

Fehler beim Laden der Mods: Error while loading recipe prototype "landfill-recycling" (recipe): Value (inf) outside of range. The data type allows values from 0 to 18446744073709551615 in property tree at ROOT.recipe.landfill-recycling.results[0].amount
Modifications: Qualität › Productivity Fix

Depends on Quality (With Productivity disabled gets the same error)
After disabling quality and associated Space-Age and mods that depends Space-Age.

Second One:

Fehler beim Laden der Mods: The given sprite rectangle (left_top=0x0, right_bottom=64x64) is outside the actual sprite size (left_top=0x0, right_bottom=32x32).
If this is being used as an icon you may need to define the icon_size property.
See the log file for more information.: homeworld_redux/graphics/icons/sand.png

Depends on Creative Mod, after deaviting it the Game starts.

But for me, since I'm currently playing with Space-Age, I will wait with the mod after the fix

5 months ago

The second is a bug in creative mod - it's not setting the icon size so it defaults to 64, which is wrong. I've already got the fix written up to push to Creative Mod (I'm the one who wrote the 1.8.1/1.8.2 updates, so I knew where to look anyway)

Not sure what the first one is - I don't do anything with landfill in Homeworld, and I don't own the DLC so I can't test anything with it.

5 months ago

The issue with the quality mod should be resolved now. It resets the landfill recycling recipe to the correct stats.

5 months ago

Thanks, I wanted to test it now, but it gives me a research loop when starting factorio.

Fehler beim Laden der Mods: Cycle in technology tree detected.

carpentry
-> concrete
-> rocket-silo
-> space-platform
-> space-science-pack
-> space-platform-thruster
-> planet-discovery-gleba
-> agriculture
-> carpentry

5 months ago

Space Age can't be supported right now due to Agriculture being a tech in both mods. It'll work with the Quality mod, and there's no issue with the Elevated Rails mod, but that's it.

5 months ago

Oh okay, thanks. Was'nt marked as incompatible to Space Age, so i thought it maybe worked.

5 months ago

Couldn't mark it incompatible unless I was able to test it, which I can't as I don't own it.

Hopefully I'll be able to get it working soon. SHOULD just need to rename the tech but that requires some migration testing.

5 months ago

This should be resolved now in the new update, though I haven't tested anything beyond the ability to get in game and a quick look at the tech tree to check for any obvious problems (without SA, just a fake mod named the same).

The win condition may or may not work properly still.
The tree planter and terraformer will probably work just fine on other planets, and the ability to put nauvis trees/terrain on them may be game breaking, either for the mod or for space age. They very well probably work in space!

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