Homeworld Redux

by Silari

Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp

Content
1 year, 11 months ago
0.15 - 1.1
739
Mining Manufacturing

g How does the fishing work behind the scenes?

6 years ago

I'm trying to figure out how to manage the fishing without depleting the food supply. Is it all based on pollution? Is it more to do with the size of the body of water?

Can you maybe write a little "Here's the math" to let us know what maximizes the refresh of the population?

6 years ago

Couple of numbers are involved. The map is divided into fish_chunks, which is an area 100x100 tiles. This chunk is given 100000 "fish" once a fishery is placed, and other fisheries in a radius of 12 is what gives the "overfishing" debuff. Water purity is given by pollution, 4000 is 0% pure, 0 is 100% pure. Actual fish in the water has no effect. These only effect YIELD though. Fish growth is handled purely by a random number, 0-10, added every 20 ticks. There are lines in the config that indicate the author was going to make it more complicated and based somewhat on pop size, but no code.

It's important to note that a fish_chunk isn't made until a fishery has been placed in it - this means fish won't spawn or reproduce until a fishery has been placed in that chunk. You can remove the fishery after placement to let stock build back up, OR you can just fill up the inventory slots on the fishery and it'll stop harvesting.

6 years ago

Thank You!

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