I thought the 'biome' effect on farms would be calculated once when they were built, but on the tooltip it's flipping back and forth by one point. Is there a potential performance issue?
The update effect is caused by pollution. More pollution, less speed.
There is a potential performance issue there, yes, but I think I've implemented in such a way that you shouldn't really notice. If you do, let me know.
Ahhhh okay. Their crafting speed drops pretty quick relative to pollution (I've only got 4 green science machines, they started on grass, and they're already kinda pitiful). It makes things more complicated, but I wasn't looking for the mod to make things easy/overpowered. Thank goodness they can only drop to 20%