Large total conversion mods.
Version: 0.3.2 Date: 13.04.2020 Features: - Added a setting for adding the items consumed by the homeworld to the Production Statistics window. It can cause pretty spiky graphs, so you can disable this in mod settings now. - Added a notification that shows you where your tier upgrade rewards were delivered.
Version: 0.3.1 Date: 19.02.2020 Fixes: - Fixed some icon sizes for vanilla icons
Version: 0.3.0 Date: 02.02.2020 Changes: - Upgraded to Factorio 0.18
Version: 0.2.4 Date: 02.02.2020 Bugfixes: - Fixed bug that sometimes caused maximum population increase when upgrade requirements were below 200%
Version: 0.2.3 Date: 05.01.2020 Bugfixes: - Fixed one more force separation bug
Version: 0.2.2 Date: 04.01.2020 Bugfixes: - Fixed some bugs with version upgrade to 0.2.x
Version: 0.2.1 Date: 28.12.2019 Bugfixes: - Fixed some bugs with force separation
Version: 0.2.0 Date: 21.12.2019 Features: - Added force separation, allowing teams in PvP to have separate Homeworlds. Thanks to BrentKerman for requesting and helping to test this feature!
Version: 0.1.3 Date: 16.10.2019 Bugfixes: - Fixed negative population increases in some cases. If this still happens, please report a bug on the mod portal.
Version: 0.1.2 Date: 16.10.2019 Bugfixes: - Fixed several crashes relating to requirements, caused by changes in the last version
Version: 0.1.1 Date: 13.10.2019 Features: - Added the items consumed by a Homeworld Portal to the production statistics - Added command /homeworld stockpile to print the current stockpile contents to the console. Can be useful before you unlock the Stockpile combinator. Changes: - Improved the transition when the next tier requires an upgraded item, by allowing gradual upgrade from the old to the new. For example, if tier 1 requires 1 wheat per person and tier 2 requires 1 bread per person, you can continue feeding the people wheat without risk of losing population, but you will need to feed them bread to increase population.
Version: 0.1.0 Date: 24.08.2019 Features: - Added military mode, changing the requirements of your Homeworld Changes: - Pollution now has more effect on farms and fisheries - Increased HP of some buildings - Increased crafting time of Sawmill recipes
Version: 0.0.6 Date: 24.08.2019 Changes: - Improved formatting of tier details message Bugfixes: - Fixed crash when spawning portal for new game
Version: 0.0.5 Date: 24.08.2019 Features: - Added achievements Bugfixes: - Fixed order of updates on daily requirements check
Version: 0.0.4 Date: 22.08.2019 Changes: - Improved performance for large maps
Version: 0.0.3 Date: 11.08.2019 Bugfixes: - Added missing name for Crop Rotation research
Version: 0.0.2 Date: 10.07.2019 Bugfixes: - Fixed crash if no resources were delivered during the first day Changes: - Removed optional dependency on bob's greenhouse
Version: 0.0.1 Date: 10.07.2019 Features: - Initial release.