Purpose
Hiding clouds makes lab tiles nice and uniform for screenshots, but it's a global setting rather than a per-save setting, and I inevitably forget to re-enable clouds when I return to a real game. This mod fixes that.
Features
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Automatically hide cloud shadows while using the editor controller. Works with
/editor, mods like Blueprint Extensions, and scripting. -
Handles changing, creating, importing, and deleting surfaces.
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Multiplayer support. Any player using the editor will disable clouds on that surface for all players.
FAQ
Can you disable clouds on a per-player basis rather than the whole surface?
This is not possible with the current modding API.
Does this mod have a performance impact?
No.