Retains HeroTurrets ranking and supports Factorio 2.1 promotions while preserving quality, ammunition metadata, fluids and circuit wiring. Fork of HeroTurrets by PixelWhipped.
Mods introducing new content into the game.
Version: 1.0.0
Date: 2026-11-12
Changes:
- Preserve all historical ranked Rampant turret items through native item aliases.
- Support Factorio 2.1 turret rankings and adopt original mod state with native ownership migration.
- Preserve quality, native ammunition metadata, fluids, health and circuit wiring during promotions.
Version: 1.1.22
Date: 2023-09-08
Changes:
- added recommended dependencies from Howitzer Art Patch PD to improve icons/art (honk)
Version: 1.1.21
Date: 2022-02-23
Changes:
- Compatibility for SearchlightAssault mod setting Create in updates to change if turrets are created in final fixes or updates
Version: 1.1.20
Date: 2022-02-23
Changes:
- Obelisks-of-light first heroes attempt
Version: 1.1.19
Date: 2022-02-23
Changes:
- Obelisks-of-light compatibility tweaks, removed conflict, doesn't have heros but no error
- edit last changelog entry
Version: 1.1.18
Date: 2022-02-23
Bug Fixes:
- same as 1.1.17 but for hr_version
- added animation math for 4-direction turrets
Changes:
- incompatible with Obelisks-of-light for now (Honktown, hard-stop for an error)
Version: 1.1.17
Date: 2022-02-23
Bug Fixes:
- incorrect frame calculation for animated turrets (Honktown, thanks SacredAnarchy for reporting)
Version: 1.1.16
Changes:
- local update
Version: 1.1.15
Changes:
- Test flag turned off
Version: 1.1.14
Changes:
- Missing damage effect modifier
Version: 1.1.13
Bug Fixes:
- changelog fix
Version: 1.1.12
Changes:
- Updated Russian locale
- updated allow ranked ghost mod description
Version: 1.1.11
Changes:
- Removed minimum range reduction as advised used as a safety feature
Version: 1.1.10
Changes:
- Update some ammo ranges to meet max dist of ranked turret
Version: 1.1.09
Bug Fixes:
- prevent turrets that end with shield-dome from being created
Version: 1.1.08
Bug Fixes:
- Test variable was set to true
Version: 1.1.07
Bug Fixes:
- Artillery Turret fix
- Local fix
- Exclude se meteor stuff
- Added disable option for kill counter
Version: 1.1.06
Changes:
- Russian local thanks to Assisstent(git)
Version: 1.1.05
Bug Fixes:
- added can place entiry check and nil check
Version: 1.1.04
Changes:
- retention of damage dealt if Kill Counter is Exact
Version: 1.1.03
Bug Fixes:
- Exact was not working
Version: 1.1.01
Changes:
- 1.1.0 ready
Not A Bug Fixes:
- Update to get item from honktown
Version: 0.1.40
Not A Bug Fixes:
- good catch by kiwa cache function calling the local function checking it always nil
Version: 0.1.39
Bug Fixes:
- added clampint function to turn_after_shooting_cooldown
Version: 0.1.38
Changes:
- Added custom ranks
Version: 0.1.37
Bug Fixes:
- added addition check can be destroyed and if destroyed for replace. edge case destroy fails
Version: 0.1.36
Changes:
- missed alterations in section
Version: 0.1.35
Changes:
- unclear bug did not show up in prior testing
Version: 0.1.34
Changes:
- rank by damage glendening
Version: 0.1.33
Changes:
- update update_ammo_turret_tech suggestion by honktown
Version: 0.1.32
Bug Fixes:
- added condition for surface.can_pace_entity prior to placing
Changes:
- added setting to enable or diable artillery turrets
- added multiplier setting to kill counts per turret type applied after rank kill modifier
- addes AI lore thanks BanzaiBlitz
Version: 0.1.31
Bug Fixes:
- item place results went missing as did minable results
Version: 0.1.30
Bug Fixes:
- bad reference to name
Version: 0.1.29
Changes:
- compat work for rampant arsenal
Version: 0.1.28
Changes:
- Started testing for artillary wagons, not quite possible yet
- Made more compatible with K2 Turrets
- update kill counter
Version: 0.1.27
Changes:
- When ranking up turrets raise_destroy, raise_built now called
- Added check to allow mods creating turrets with base layers with more than one frame
Version: 0.1.26
Bug Fixes:
- Added nil check for fluidboxes on entity died
Version: 0.1.25
Changes:
- Added option to record kill counts with items mined
- Killed entites leave the base turret not the ranked version, setting available
- Updated minable to mine correct item depending on kill count setting
- projectile and fluid ammo buffs now increase per rank, requires tech reset or new game
Bug Fixes:
- Added local for modifier descriptions, not for other modded entites as yet
Version: 0.1.24
Changes:
- Added artillery
Bug Fixes:
- image layer shifting
- noticed issue with prepair range
Version: 0.1.23
Bug Fixes:
- fix expected entity type.
Version: 0.1.22
Changes:
- Added startup options to modify rank buff and level up
- Added generals
- Added buff to prepair range
Bug Fixes:
- laser range 0 dmg issue
Version: 0.1.21
Changes:
- Updated to allow fluid turrets
- Updated fast replace, upgrades
- Turrest now retain ammo and fluid
- Tech buffs now applied
Version: 0.1.2
Bug Fixes:
- check condition max_heath
- removed profiler
Version: 0.1.1
Changes:
- Initial Release