HeroTurrets: Updated


Retains HeroTurrets ranking and supports Factorio 2.1 promotions while preserving quality, ammunition metadata, fluids and circuit wiring. Fork of HeroTurrets by PixelWhipped.

Content
a day ago
2.1
10

Changelog

Version: 1.0.0
Date: 2026-11-12
  Changes:
    - Preserve all historical ranked Rampant turret items through native item aliases.
    - Support Factorio 2.1 turret rankings and adopt original mod state with native ownership migration.
    - Preserve quality, native ammunition metadata, fluids, health and circuit wiring during promotions.
Version: 1.1.22
Date: 2023-09-08
  Changes:
    - added recommended dependencies from Howitzer Art Patch PD to improve icons/art (honk)
Version: 1.1.21
Date: 2022-02-23
  Changes:
    - Compatibility for SearchlightAssault mod setting Create in updates to change if turrets are created in final fixes or updates
Version: 1.1.20
Date: 2022-02-23
  Changes:
    - Obelisks-of-light first heroes attempt
Version: 1.1.19
Date: 2022-02-23
  Changes:
    - Obelisks-of-light compatibility tweaks, removed conflict, doesn't have heros but no error
    - edit last changelog entry
Version: 1.1.18
Date: 2022-02-23
  Bug Fixes:
    - same as 1.1.17 but for hr_version
    - added animation math for 4-direction turrets
  Changes:
    - incompatible with Obelisks-of-light for now (Honktown, hard-stop for an error)
Version: 1.1.17
Date: 2022-02-23
  Bug Fixes:
    - incorrect frame calculation for animated turrets (Honktown, thanks SacredAnarchy for reporting)
Version: 1.1.16
  Changes:
    - local update
Version: 1.1.15
  Changes:
    - Test flag turned off
Version: 1.1.14
  Changes:
    - Missing damage effect modifier
Version: 1.1.13
  Bug Fixes:
    - changelog fix
Version: 1.1.12
  Changes:
    - Updated Russian locale
    - updated allow ranked ghost mod description
Version: 1.1.11
  Changes:
    - Removed minimum range reduction as advised used as a safety feature
Version: 1.1.10
  Changes:
    - Update some ammo ranges to meet max dist of ranked turret
Version: 1.1.09
  Bug Fixes:
    - prevent turrets that end with shield-dome from being created
Version: 1.1.08
  Bug Fixes:
    - Test variable was set to true
Version: 1.1.07
  Bug Fixes:
    - Artillery Turret fix
    - Local fix
    - Exclude se meteor stuff
    - Added disable option for kill counter
Version: 1.1.06
  Changes:
    - Russian local thanks to Assisstent(git)
Version: 1.1.05
  Bug Fixes:
    - added can place entiry check and nil check
Version: 1.1.04
  Changes:
    - retention of damage dealt if Kill Counter is Exact
Version: 1.1.03
  Bug Fixes:
    - Exact was not working
Version: 1.1.01
  Changes:
    - 1.1.0 ready
  Not A Bug Fixes:
    - Update to get item from honktown
Version: 0.1.40
  Not A Bug Fixes:
    - good catch by kiwa cache function calling the local function checking it always nil
Version: 0.1.39
  Bug Fixes:
    - added clampint function to turn_after_shooting_cooldown
Version: 0.1.38
  Changes:
    - Added custom ranks
Version: 0.1.37
  Bug Fixes:
    - added addition check can be destroyed and if destroyed for replace.  edge case destroy fails
Version: 0.1.36
  Changes:
    - missed alterations in section
Version: 0.1.35
  Changes:
    - unclear bug did not show up in prior testing
Version: 0.1.34
  Changes:
    - rank by damage glendening
Version: 0.1.33
  Changes:
    - update update_ammo_turret_tech suggestion by honktown
Version: 0.1.32
  Bug Fixes:
    - added condition for surface.can_pace_entity prior to placing
  Changes:
    - added setting to enable or diable artillery turrets
    - added multiplier setting to kill counts per turret type applied after rank kill modifier
    - addes AI lore thanks BanzaiBlitz
Version: 0.1.31
  Bug Fixes:
    - item place results went missing as did minable results
Version: 0.1.30
  Bug Fixes:
    - bad reference to name
Version: 0.1.29
  Changes:
    - compat work for rampant arsenal
Version: 0.1.28
  Changes:
    - Started testing for artillary wagons, not quite possible yet
    - Made more compatible with K2 Turrets
    - update kill counter
Version: 0.1.27
  Changes:
    - When ranking up turrets raise_destroy, raise_built now called
    - Added check to allow mods creating turrets with base layers with more than one frame
Version: 0.1.26
  Bug Fixes:
    - Added nil check for fluidboxes on entity died
Version: 0.1.25
  Changes:
    - Added option to record kill counts with items mined
    - Killed entites leave the base turret not the ranked version, setting available
    - Updated minable to mine correct item depending on kill count setting
    - projectile and fluid ammo buffs now increase per rank, requires tech reset or new game
  Bug Fixes:
    - Added local for modifier descriptions, not for other modded entites as yet
Version: 0.1.24
  Changes:
    - Added artillery
  Bug Fixes:
    - image layer shifting
    - noticed issue with prepair range
Version: 0.1.23
  Bug Fixes:
    - fix expected entity type.
Version: 0.1.22
  Changes:
    - Added startup options to modify rank buff and level up
    - Added generals
    - Added buff to prepair range
  Bug Fixes:
    - laser range 0 dmg issue
Version: 0.1.21
  Changes:
    - Updated to allow fluid turrets
    - Updated fast replace, upgrades
    - Turrest now retain ammo and fluid
    - Tech buffs now applied
Version: 0.1.2
  Bug Fixes:
    - check condition max_heath
    - removed profiler
Version: 0.1.1
  Changes:
    - Initial Release