Heat Powered

by Sylen

Are you up to the challenge of abandoning electricity?

Overhaul
6 months ago
2.0
161
Power

g A question

3 months ago

Does it LITERALLY remove energy machines or just adds heatable variants? Just would be nice to have separate machines!

3 months ago

It literally removes all electric machines, the aim for this mod is to replace all of them with ones powered by heat. I could make a different mod only adding heatable variants if you're interested.

3 months ago

Would be really nice, just I want to add some heatable variants of stuff to my game cuz mod that was adding them got discontinued and stuck on 1.1. Thanks for an answer by the way :3

3 months ago

I got an Idea just now, lol: Heating cell for storing heat (as buffer or so)

3 months ago

Heat cells are actually one of the ideas i was considering for this overhaul, i'll probably make them as a separate mod :)
I will be releasing the heated machine variants mod soon, with a degree of built-in mod compatibility

3 months ago

It's released now!

2 months ago

Nice

2 months ago

Thanks by the way :3

2 months ago

I noticed a small thingy
Some stuff is useable with heat even tho it shouldn't
For example battery chargers (from battery-electric train), heat powered electric boiler (Electric boiler), Atmospheric condenser (From krastorio) and etc..
I actually got an idea, what about instead of the overhaul, make a mod that adds something related to heat IRL, as well as some re-worked heating machines
That would expand the mod and make it even better! If you need help with 3d models and textures (I'm a newbie tho) - I can help
Do you have Discord?

2 months ago

Some examples that would go pretty well:
- Stirling engine
- Fridge (cools water into ice that can be used later)
- Melter (Smelts ores into liquids or something like that)
- Soldering machine (Uses heat to produce rods, cogs, barrels, wires, chips and etc)
- Evaporator (Boils water and turns into steam, but, also can use clayish water or mineral water (from krastorio for example), to produce iron, copper and such)
- Heating storage
- Heating main (pipes with almost no heating losses, that uses hot water to transfer heat)
- Heating vent (removes heat if its necesary)
- Heating main valve
And another thing - some machines would generate heat as byproduct, that makes problems to machine efficiency
Cool, right? Oops, I mean't hot, right? XD

2 months ago
(updated 2 months ago)

Some stuff is useable with heat even tho it shouldn't

Unfortunately that's the price of dynamic generation - the mod only cares if a machine is powered by electricity. If I wanted to skip some out of place machines, I'd have to manually add compatibility for each of them, and even then it's easy to miss some.

I actually got an idea, what about instead of the overhaul, make a mod that adds something related to heat IRL, as well as some re-worked heating machines

Considering that my overhaul idea started moving away from the initial plan, I'll probably move the overhaul somewhere else.
As such, I could do some of those, although not all suggestions seem easy/possible to do, and I'd certainly need some help with textures :)
Regarding discord, just search on the factorio discord. Should show up as "Sylen - heating in progress"

2 months ago

Well, which suggestions seems hard to make?
I can explain how it would work

2 months ago

On second look, only 'heat as byproduct' seems to be problematic, as it would likely require compound entities (can't directly produce heat from a recipe).
The rest of them seems fine

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