Heat Powered

by Sylen

Are you up to the challenge of abandoning electricity?

Overhaul
1 year, 1 month ago
2.0
195
Power

g A question

10 months ago

Does it LITERALLY remove energy machines or just adds heatable variants? Just would be nice to have separate machines!

10 months ago

It literally removes all electric machines, the aim for this mod is to replace all of them with ones powered by heat. I could make a different mod only adding heatable variants if you're interested.

10 months ago

Would be really nice, just I want to add some heatable variants of stuff to my game cuz mod that was adding them got discontinued and stuck on 1.1. Thanks for an answer by the way :3

10 months ago

I got an Idea just now, lol: Heating cell for storing heat (as buffer or so)

10 months ago

Heat cells are actually one of the ideas i was considering for this overhaul, i'll probably make them as a separate mod :)
I will be releasing the heated machine variants mod soon, with a degree of built-in mod compatibility

10 months ago

It's released now!

9 months ago

Nice

9 months ago

Thanks by the way :3

9 months ago

I noticed a small thingy
Some stuff is useable with heat even tho it shouldn't
For example battery chargers (from battery-electric train), heat powered electric boiler (Electric boiler), Atmospheric condenser (From krastorio) and etc..
I actually got an idea, what about instead of the overhaul, make a mod that adds something related to heat IRL, as well as some re-worked heating machines
That would expand the mod and make it even better! If you need help with 3d models and textures (I'm a newbie tho) - I can help
Do you have Discord?

9 months ago

Some examples that would go pretty well:
- Stirling engine
- Fridge (cools water into ice that can be used later)
- Melter (Smelts ores into liquids or something like that)
- Soldering machine (Uses heat to produce rods, cogs, barrels, wires, chips and etc)
- Evaporator (Boils water and turns into steam, but, also can use clayish water or mineral water (from krastorio for example), to produce iron, copper and such)
- Heating storage
- Heating main (pipes with almost no heating losses, that uses hot water to transfer heat)
- Heating vent (removes heat if its necesary)
- Heating main valve
And another thing - some machines would generate heat as byproduct, that makes problems to machine efficiency
Cool, right? Oops, I mean't hot, right? XD

9 months ago
(updated 9 months ago)

Some stuff is useable with heat even tho it shouldn't

Unfortunately that's the price of dynamic generation - the mod only cares if a machine is powered by electricity. If I wanted to skip some out of place machines, I'd have to manually add compatibility for each of them, and even then it's easy to miss some.

I actually got an idea, what about instead of the overhaul, make a mod that adds something related to heat IRL, as well as some re-worked heating machines

Considering that my overhaul idea started moving away from the initial plan, I'll probably move the overhaul somewhere else.
As such, I could do some of those, although not all suggestions seem easy/possible to do, and I'd certainly need some help with textures :)
Regarding discord, just search on the factorio discord. Should show up as "Sylen - heating in progress"

9 months ago

Well, which suggestions seems hard to make?
I can explain how it would work

9 months ago

On second look, only 'heat as byproduct' seems to be problematic, as it would likely require compound entities (can't directly produce heat from a recipe).
The rest of them seems fine

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