Health Technology Tweak


Increase the utility of the Health Technology by it enhancing the players reach, crafting speed, movement speed Just Updated for 2.1

Tweaks
a month ago
2.0 - 2.1
72
Character
Owner:
SirGrubs
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
2 months ago
Latest Version:
0.0.2 (a month ago)
Factorio version:
2.0 - 2.1
Downloaded by:
72 users

Just another Tweak for me, but others might enjoy to use:

The infinite technology "Health" is a very odd tech that I never can be bothered researching. So I have altered it for a little bit more utility and fun with the hopes i might invest in the tech. (i doubled the tech cost for now to maybe nerf it a bit).

Each research level increases:
Health +50
Crafting speed +10%
Movement speed +5%
Player reach +1

Happy to take ideas for this one. I have been testing it in my end game play through, by level 10 it feels fine with 1 million science to research level 11. So its like having an extra 1.5 Legendary exoskeletons at the moment. The extra reach is nice too.

See how you go :)