Hard cliff explsives
An attempt to make bulk rock removal harder: you can still do it, but with certain difficulties:
- stack size: 1
- recipe multiplier: x5
(red explosive only) - spoilage: 5 minutes (optional)
- ...new difficulties in development)
Tip: if you love trains as much as I do and have a well-developed rail network for a taxi train – it will be convenient for you to create a separate train for delivering explosive ingredients to any point in the world (you do know that a cargo wagon's inventory can be filtered, right?). There's arguably some realism in this too – using heavy machinery to demolish cliffs
Don't like spoilage or play without SA? You can disable it in the mod settings. The mod will be quite difficult even without it: with a stack size of 1 you'll probably have to use a delivery train too)
If you have ideas on how else to make the mod harder – welcome to the discussions (I thought about forbidding manual crafting, but that's probably too much. Add uranium to the ingredients? Not sure that would be fun;)
My dream is a machine like an electric drill that would gnaw through a rock for several minutes (outputting tons of stone) before removing it. But alas, I'm too weak to make something like that
Localization: eng, ru
Also check out my other mods:
- I see coal
– Light Grey Coal on Vulcan - Smaller Quality Icons (rectangle)
– replaces quality icons with smaller icons for less visual clutter - No pin mark
– hides pin tag on entities. - Cannon Shell Range
– +50% (configurable) - Long pistol
– Now it makes sense. Configurable
Feedback:
- Feel free to write what you think about this mod
- Please let me know if you found a localization error (or other)
- Maybe you have ideas for my new mini-mod?
- Do you want to translate the mod into your language?