Removes the repetitive clicking of manual digging in The Cave, without speeding anything up: mining speed, reach, and every dig's consequences are exactly the same as clicking it yourself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.1
Date: 2026-08-11
Bugfixes:
- The very first dig of a run no longer happens a full cooldown earlier than manual mining
would allow. Digging now charges before it mines: the first time a target is seen it is
only recorded and a full mining cooldown is served, and the rock is mined on the next
eligible tick only if it is still the same target. This mirrors holding the mouse button
for mining_time before the rock breaks. Long-run rate was already correct; only the first
dig broke the "never faster than mining by hand" guarantee. Reported by The Cave's author.
- Side effect, recorded honestly rather than hidden: each rock now costs roughly one extra
tick, because charging for the next rock can only start on the tick after the previous one
was mined. That is about 0.5% slower than the theoretical manual rate. The error is in the
safe direction — auto-dig is never faster than hand mining.
Optimizations:
- Auto-clear mode now backs off for 15 ticks when it finds nothing to dig, instead of
rescanning every single tick. The scan is a find_entities_filtered over the character's
full resource-reach radius (about 23 tiles fully researched) plus a can_reach_entity call
per result, running once per enabled player per tick, so an idle player on a multiplayer
server was measurably wasting UPS. Cursor and forward modes are deliberately not backed
off: cursor reads player.selected with no world query at all, forward does at most three
radius-0.4 point queries, and adding latency to cursor mode would make "point at a rock and
it starts digging" feel sluggish. Reported by The Cave's author.
Version: 0.2.0
Date: 2026-08-01
Features:
- New "Auto-clear" dig mode: no pointing or walking required. Digs the nearest reachable
rock or rubble pile within your mining reach automatically, over and over. Reach is
exactly your character's own resource-reach-distance stat (same as manual mining and the
other two modes), so it grows with the same research and never exceeds what you could
already reach by hand. Select it from the GUI panel's mode dropdown or the
autodig-default-mode setting.
Version: 0.1.1
Date: 2026-08-01
Changes:
- Removed the autodig-cycle-mode hotkey (Shift+C) — it conflicted with another enabled
mod's hotkey on the live server. Switching mode was never hotkey-only: use the GUI panel's
mode dropdown instead (open it with the toggle button or the autodig-toggle hotkey,
Shift+X, which is unaffected).
Locale:
- autodig-stress-margin's tooltip now notes that The Cave ships the collapse gate disabled
by default, so an admin who only reads the in-game tooltip still learns the gate is likely
inert out of the box.
Version: 0.1.0
Date: 2026-07-27
Features:
- Initial release: cursor-mode and forward-mode auto-digging in The Cave, GUI control panel,
enemy-proximity safety gate, and an optional collapse-stress safety gate (only active when
The Cave's own the-cave-collapse-mode setting is enabled).