The Cave — Auto-Dig
Removes the repetitive clicking that manual digging in The Cave
requires, without changing the pace of the game in any way.
This is not a speed-up mod. Everything this mod does is exactly what a manual click
already does — it just saves you from doing the click yourself, over and over, for hours:
- Mining speed is unchanged. Auto-dig computes the same effective mining speed the game
uses for hand-mining — base character mining speed, multiplied by your character's mining
speed bonus, multiplied by your force's manual-mining-speed research bonus — and waits
exactly that long between digs. It never mines faster than you could by holding the mouse
button down yourself. - Reach is unchanged. Every target is checked with the same reach-distance rule the game
enforces on manual mining. Nothing is dug from further away than you could reach by hand. - Every dig consequence is unchanged. Digging goes through the same mining call a manual
click uses, so resource yields, cave-ins/room generation, enemy spawns, and any other
consequence The Cave attaches to a dig trigger exactly as if you had clicked the rock
yourself. Nothing is skipped, and nothing extra is granted.
What it does
- Cursor mode — point at a rock or a pile of rubble and it keeps digging it, like holding
the mouse button down on it. - Forward mode — hold a movement key into the wall and it digs that direction, one layer
at a time, as the wall retreats in front of you. Tunnel width is 1 or 3 tiles; a 3-wide
tunnel clears the sides first, so the corridor stays walkable. - Auto-clear mode — no pointing or walking required. It digs the nearest rock or rubble
pile within your mining reach on its own, over and over, so you can just stand still (or run
around doing other things) while it clears everything reachable around you. Reach is exactly
your character's normal mining-reach stat, so it grows with the same research that extends
manual mining range — nothing is extended beyond what you could already reach by hand. - Two safety gates, so it stops itself instead of digging you into trouble while your
attention is on something else: - Collapse-stress gate — stops as soon as nearby rock stress approaches The Cave's
collapse threshold, and tells you the measured value against the configured limit. Only
active when The Cave's ownthe-cave-collapse-modestartup setting isenabled; that is
not the default, so on a stock install the enemy gate below is the only one running. - Enemy gate — stops the moment the number of enemies near you increases, so it never
digs straight into a nest. - A GUI panel (and a toggle hotkey) controls all of the above per player. Mode, tunnel width,
and both gates are switched from the panel; only turning auto-dig on/off has a hotkey. Both
gates and the tunnel width can be tuned per player; the collapse-stress limit is a server-wide
setting.
Requirements
Requires The Cave (2.7.0 or later) and Factorio 2.0.
Notes for server admins
The collapse-stress gate depends on two of The Cave's own internals that this mod does not
control: a startup setting (the-cave-collapse-mode) and an internal debug/benchmark remote
interface. Neither is a guaranteed public API. If a future version of The Cave renames or
removes either one, this mod detects it, prints a one-time warning, and keeps digging with
just the enemy gate — it never crashes or silently mines through a gate that stopped working.