Thank you, nicutus, for the kind words.
I am most definitely looking at performance improvements; hacked splitters are beastly. I can't speak to your 0.14.7 observations, though.
For reference, I disabled my mod and loaded up the save game. In the "Removed entities" section, I had 318 hacked-express-splitters. Both before and after I disabled the mod, my FPS/UPS flickers between 59.5 and 60. I am running Factorio 0.14.8.
Creating a new game, with 300 active hacked express splitters using the Creative Mod to continuously keep them active, my FPS/UPS is 59-60. However, when I push it to 600, it drops down to 49 FPS. Other breakpoints: 360--58, 420--58, 480-57, 540--56, 570--50*. If the total update time is less than 16ms, then FPS/UPS effect is minor. With my installed mods, at 570 hacked splitters the update cycle is pushed above 16ms causing a big hit to FPS/UPS.
HTH (or at least adds some clarity)!