Sniper rifle Revived for factorio 2.0.
You need to unlock military-2 and millitary-3 technology and a new recipe will be available.
Specifications:
- Sniper rifle Revived
Range - 64;
Rate of fire - 1/s + bonus rate of fire technology
Damage bonus - 1000%.
-
Explosive ammo
Physical - 12 + bonus from technology
Explosive - 8 + bonus from technology
Fire - 6 + bonus from technology -
Added startup settings
Sniper Rifle Revived
Damage bonus : Adjustable range = 1 ~ 250 , Default = 10 (meaning 1000%)
Movement slow down factor : Adjustable range = 1 ~ 10 , Default = 6 ("1" is fast, "10" is slow)
Range : Adjustable range = 48 ~ 128 , Default = 64
Cooldown : Adjustable range = 1 ~ 120 , Default = 60 (Rate of fire = Set value / 60 ticks)
Explosive ammo
Damage multiplier : Adjustable range = 100 ~ 1000, Default = 100 (meaning 100%)
Ammo stack size : Adjustable range = 100 ~ 1000, Default = 200
Ammo magazine size : Adjustable range = 15 ~ 2000, Default = 20
Thanks:
Original author, badway (https://mods.factorio.com/mod/gun-sn)
1.1 author, kreeg (https://mods.factorio.com/mod/gun-snRevived)
Forked author, Marcel40625 (https://mods.factorio.com/mod/gun-snRevived_plus)
Forked author, Mafisto (https://mods.factorio.com/mod/gun_SnRif_f20)
GeneralTank for his fix to get the mod working.
The author of the German language kingmax007.
The author of the Finnish language Aidan647.